DocumentCode
2749124
Title
Toy design experience: Improving students´ motivation and results in a final year subject
Author
Lantada, Andrés Díaz ; Morgado, Pilar Lafont ; Sanz, José Luis Muñoz ; Munoz-Guijosa, Juan Manuel ; Otero, Javier Echávarri
Author_Institution
Innovative Teaching Group on Machines Eng., Univ. Politec. de Madrid (UPM), Madrid, Spain
fYear
2010
fDate
14-16 April 2010
Firstpage
1481
Lastpage
1487
Abstract
In recent years educational gaming has been progressively perceived as a very effective tool for improving teaching-learning activities in higher education. The use of such play-based methodologies for engineering education can promote several practical and communication skills of great value for students´ future professional development. At the same time it greatly helps to motivate students and make them more aware of their own capabilities and the learning process. This paper details the application of a play-based methodology for improving students´ results and motivation in the subject “Development of Plastic Products”. The active learning strategy consists in assigning student groups different toy development tasks, so that they can apply the design concepts learned and present their results in public. It is thereby hoped to promote a set of abilities that are ever increasingly valued in the industrial and business world, such as teamwork, creativity and communications skills. Results have been compared with experiences from previous years, linked to the development of conventional products. The results show that carrying out a monographic experience on “Toy - Design” has promoted students´ satisfaction, motivation and results. Some ideas for future improvements, mainly based on students´ opinions, are also discussed.
Keywords
computer aided instruction; computer games; engineering education; further education; educational gaming; engineering education; higher education; plastic products development; play based methodology; professional development; students motivation; teaching learning activities; toy design experience; Business communication; Communication industry; Design engineering; Engineering education; Europe; Product development; Prototypes; Systems engineering education; Teamwork; Technological innovation; Active learning; CAD-CAM-CAE Tools; Learning through play; Motivating students; Rapid Prototyping Technologies;
fLanguage
English
Publisher
ieee
Conference_Titel
Education Engineering (EDUCON), 2010 IEEE
Conference_Location
Madrid
Print_ISBN
978-1-4244-6568-2
Electronic_ISBN
978-1-4244-6570-5
Type
conf
DOI
10.1109/EDUCON.2010.5492353
Filename
5492353
Link To Document