• DocumentCode
    2749124
  • Title

    Toy design experience: Improving students´ motivation and results in a final year subject

  • Author

    Lantada, Andrés Díaz ; Morgado, Pilar Lafont ; Sanz, José Luis Muñoz ; Munoz-Guijosa, Juan Manuel ; Otero, Javier Echávarri

  • Author_Institution
    Innovative Teaching Group on Machines Eng., Univ. Politec. de Madrid (UPM), Madrid, Spain
  • fYear
    2010
  • fDate
    14-16 April 2010
  • Firstpage
    1481
  • Lastpage
    1487
  • Abstract
    In recent years educational gaming has been progressively perceived as a very effective tool for improving teaching-learning activities in higher education. The use of such play-based methodologies for engineering education can promote several practical and communication skills of great value for students´ future professional development. At the same time it greatly helps to motivate students and make them more aware of their own capabilities and the learning process. This paper details the application of a play-based methodology for improving students´ results and motivation in the subject “Development of Plastic Products”. The active learning strategy consists in assigning student groups different toy development tasks, so that they can apply the design concepts learned and present their results in public. It is thereby hoped to promote a set of abilities that are ever increasingly valued in the industrial and business world, such as teamwork, creativity and communications skills. Results have been compared with experiences from previous years, linked to the development of conventional products. The results show that carrying out a monographic experience on “Toy - Design” has promoted students´ satisfaction, motivation and results. Some ideas for future improvements, mainly based on students´ opinions, are also discussed.
  • Keywords
    computer aided instruction; computer games; engineering education; further education; educational gaming; engineering education; higher education; plastic products development; play based methodology; professional development; students motivation; teaching learning activities; toy design experience; Business communication; Communication industry; Design engineering; Engineering education; Europe; Product development; Prototypes; Systems engineering education; Teamwork; Technological innovation; Active learning; CAD-CAM-CAE Tools; Learning through play; Motivating students; Rapid Prototyping Technologies;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Education Engineering (EDUCON), 2010 IEEE
  • Conference_Location
    Madrid
  • Print_ISBN
    978-1-4244-6568-2
  • Electronic_ISBN
    978-1-4244-6570-5
  • Type

    conf

  • DOI
    10.1109/EDUCON.2010.5492353
  • Filename
    5492353