DocumentCode
2752761
Title
The Research on Network Virtual Money Supply Model
Author
Peng, Hui ; Sun, Yanli
Author_Institution
Sch. of Econ. & Manage., Beijing Univ. of Posts & Telecommun., Beijing, China
fYear
2009
fDate
7-9 March 2009
Firstpage
18
Lastpage
22
Abstract
In this paper, two virtual money supply models are set up: Virtual Money Supply Model with No Virtual Banks and Virtual Money Supply Model with Virtual Banks. In the virtual community without any financial institutions,the quantity of virtual money supply strongly depends on the player´s total on-line time, which is decided by the virtual money´s exchange rate and the in-game attractiveness. In the virtual community with financial institutions, it depend son the player´s total on-line time, virtual bankpsilas reserve rate and virtual playerpsilas cash ratio. Furthermore, the player´s total on-line time is decided by the virtual moneypsilas exchange rate, interest rate and the in-game attractiveness, the virtual bank´s reserve rate and virtual playerpsilas cash ratio by the virtual moneypsilas interest rate. Both the survey results of China and the empirical model of U.S. Second Life verified the conclusion in this paper.
Keywords
banking; computer games; financial institution; network virtual money supply model; total online time; virtual banks; virtual community; virtual money exchange rate; Cities and towns; Conference management; Economic indicators; Exchange rates; Financial management; Gas insulated transmission lines; Gold; Second Life; Sun; Telecommunication network management; Second life; Virtual money; Virtual money supply model;
fLanguage
English
Publisher
ieee
Conference_Titel
Future Networks, 2009 International Conference on
Conference_Location
Bangkok
Print_ISBN
978-0-7695-3567-8
Type
conf
DOI
10.1109/ICFN.2009.13
Filename
5189891
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