• DocumentCode
    2752761
  • Title

    The Research on Network Virtual Money Supply Model

  • Author

    Peng, Hui ; Sun, Yanli

  • Author_Institution
    Sch. of Econ. & Manage., Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2009
  • fDate
    7-9 March 2009
  • Firstpage
    18
  • Lastpage
    22
  • Abstract
    In this paper, two virtual money supply models are set up: Virtual Money Supply Model with No Virtual Banks and Virtual Money Supply Model with Virtual Banks. In the virtual community without any financial institutions,the quantity of virtual money supply strongly depends on the player´s total on-line time, which is decided by the virtual money´s exchange rate and the in-game attractiveness. In the virtual community with financial institutions, it depend son the player´s total on-line time, virtual bankpsilas reserve rate and virtual playerpsilas cash ratio. Furthermore, the player´s total on-line time is decided by the virtual moneypsilas exchange rate, interest rate and the in-game attractiveness, the virtual bank´s reserve rate and virtual playerpsilas cash ratio by the virtual moneypsilas interest rate. Both the survey results of China and the empirical model of U.S. Second Life verified the conclusion in this paper.
  • Keywords
    banking; computer games; financial institution; network virtual money supply model; total online time; virtual banks; virtual community; virtual money exchange rate; Cities and towns; Conference management; Economic indicators; Exchange rates; Financial management; Gas insulated transmission lines; Gold; Second Life; Sun; Telecommunication network management; Second life; Virtual money; Virtual money supply model;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Future Networks, 2009 International Conference on
  • Conference_Location
    Bangkok
  • Print_ISBN
    978-0-7695-3567-8
  • Type

    conf

  • DOI
    10.1109/ICFN.2009.13
  • Filename
    5189891