• DocumentCode
    2754648
  • Title

    DISPUTE: Distributed puzzle tussle

  • Author

    Lukyanenko, A. ; Gurtov, A. ; Ylä-Jääski, A.

  • Author_Institution
    Dept. of Comput.-Sci. & Eng., Aalto Univ., Aalto, Finland
  • fYear
    2011
  • fDate
    June 28 2011-July 1 2011
  • Firstpage
    775
  • Lastpage
    778
  • Abstract
    Distributed Denial of Service (DDoS) attack continues to be one of the main vulnerabilities of today´s Internet. Client´s puzzle mechanism is a well-known solution against such threat, however with badly tuned puzzle sizes it may harm the clients in the peaceful time, as well as produce additional difficulties during an attack. Here, we introduce a novel algorithm - DISPUTE - auto-tunable distributed puzzle mechanism with variable puzzle sizes. Main feature of it is that the server does not need to adjust any puzzle sizes, instead the clients during the “fight for” server resources find some form of equilibrium situation on the server side. We describe the algorithm and show the DISPUTE´s performance using a simulation tool. The results suggest that regular (laptop) users, as well as light (sensor) users can successfully access a server even during a heavy DDoS attack.
  • Keywords
    Internet; security of data; DDoS attack; DISPUTE; Internet; autotunable distributed puzzle mechanism; distributed denial of service attack; server resources; variable puzzle sizes; Computer architecture; Computer crime; Databases; Internet; Protocols; Servers; Topology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers and Communications (ISCC), 2011 IEEE Symposium on
  • Conference_Location
    Kerkyra
  • ISSN
    1530-1346
  • Print_ISBN
    978-1-4577-0680-6
  • Electronic_ISBN
    1530-1346
  • Type

    conf

  • DOI
    10.1109/ISCC.2011.5983934
  • Filename
    5983934