DocumentCode
2754648
Title
DISPUTE: Distributed puzzle tussle
Author
Lukyanenko, A. ; Gurtov, A. ; Ylä-Jääski, A.
Author_Institution
Dept. of Comput.-Sci. & Eng., Aalto Univ., Aalto, Finland
fYear
2011
fDate
June 28 2011-July 1 2011
Firstpage
775
Lastpage
778
Abstract
Distributed Denial of Service (DDoS) attack continues to be one of the main vulnerabilities of today´s Internet. Client´s puzzle mechanism is a well-known solution against such threat, however with badly tuned puzzle sizes it may harm the clients in the peaceful time, as well as produce additional difficulties during an attack. Here, we introduce a novel algorithm - DISPUTE - auto-tunable distributed puzzle mechanism with variable puzzle sizes. Main feature of it is that the server does not need to adjust any puzzle sizes, instead the clients during the “fight for” server resources find some form of equilibrium situation on the server side. We describe the algorithm and show the DISPUTE´s performance using a simulation tool. The results suggest that regular (laptop) users, as well as light (sensor) users can successfully access a server even during a heavy DDoS attack.
Keywords
Internet; security of data; DDoS attack; DISPUTE; Internet; autotunable distributed puzzle mechanism; distributed denial of service attack; server resources; variable puzzle sizes; Computer architecture; Computer crime; Databases; Internet; Protocols; Servers; Topology;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers and Communications (ISCC), 2011 IEEE Symposium on
Conference_Location
Kerkyra
ISSN
1530-1346
Print_ISBN
978-1-4577-0680-6
Electronic_ISBN
1530-1346
Type
conf
DOI
10.1109/ISCC.2011.5983934
Filename
5983934
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