DocumentCode
2755165
Title
Networking Aspects for the Security of Game Input
Author
Bouras, Christos ; Poulopoulos, Vassilis ; Tsogkas, Vassilis
Author_Institution
Res. Acad. Comput. Technol. Inst., Rio
fYear
2009
fDate
10-13 Jan. 2009
Firstpage
1
Lastpage
5
Abstract
Following the trends of our era, Games At Large IST Project introduces an innovative platform for running interactive, rich content multimedia applications over a wireless local area network. Games@Large project´s vision is to provide a new system architecture for interactive multimedia which will enhance existing CE devices such as, set top boxes (STB), small screen and other devices, which are lacking both the CPU power and the graphical performance to provide a rich user experience. This paper presents the input command transferring module that provides encryption capabilities for ensuring the security of the transmitted sensitive user data. In a nutshell, the client software when capturing input from a keyboard device encrypts the commands that are transmitted over a wireless local area network, using a public key encryption scheme and the server is responsible for decrypting and executing the commands to the corresponding game application.
Keywords
computer games; multimedia computing; public key cryptography; wireless LAN; CPU power; computer games; game input security; graphical performance; interactive multimedia; networking aspects; public key encryption scheme; set top boxes; wireless local area network; Computer architecture; Computer networks; Computer security; Data security; Graphics; Keyboards; Network servers; Public key; Public key cryptography; Wireless LAN;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference, 2009. CCNC 2009. 6th IEEE
Conference_Location
Las Vegas, NV
Print_ISBN
978-1-4244-2308-8
Electronic_ISBN
978-1-4244-2309-5
Type
conf
DOI
10.1109/CCNC.2009.4784970
Filename
4784970
Link To Document