DocumentCode
2755608
Title
Urbarium A Socially - Based Game Platform
Author
Reynolds, Robert G. ; Fotouhi, Farshad
Author_Institution
Dept. of Comput. Sci., Wayne State Univ., Detroit, MI
fYear
2007
fDate
1-5 April 2007
Firstpage
361
Lastpage
365
Abstract
In this paper we describe a socially-based game platform, the Urbarium, developed using XNA, Torque, and Muppets that will support learning of concepts for the laboratory components of the IEEE/ACM CS1 and CS2 programming courses. The Urbarium´s narrative will span three different stages of social development in a real world location, the Valley of Oaxaca, Mexico. These stages will correspond to hunter-gatherer economies, tribal economies, and state organizations. The students interact with each other over a local-area network. By solving problems, students collect code segments, and exchange these segments to complete components. Completed components provide enhanced rewards to students on future moves. The idea is to support a net-centric approach to software development and interaction among students in the lab. We feel that this will support student learning within a network environment by weaving a social fabric of cooperation into the code development process early on in a students´ career
Keywords
computer aided instruction; computer games; computer science education; programming; software engineering; CS1 programming course; CS2 programming courses; IEEE/ACM; Muppets; Torque; Urbarium; XNA; code development; hunter-gatherer economies; local-area network; net-centric approach; socially-based game platform; software development; state organizations; tribal economies; Computer science; Fabrics; Laboratories; Particle swarm optimization; Problem-solving; Process design; Programming; Software prototyping; Torque; Yarn;
fLanguage
English
Publisher
ieee
Conference_Titel
Swarm Intelligence Symposium, 2007. SIS 2007. IEEE
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0708-7
Type
conf
DOI
10.1109/SIS.2007.367960
Filename
4223197
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