• DocumentCode
    2756755
  • Title

    An interactive 3D world built on a transactional operating system

  • Author

    Fakler, M. ; Frenz, S. ; Göckelmann, R. ; Schöttner, M. ; Schulthess, P.

  • Author_Institution
    Dept. of Distributed Syst., Ulm Univ.
  • fYear
    2005
  • fDate
    1-4 May 2005
  • Firstpage
    235
  • Lastpage
    238
  • Abstract
    Multi-player games and interactive 3D worlds are a fast growing market. Traditional server-based implementations struggle with distribution and synchronisation of objects. Typically, sophisticated middleware is used to distribute objects but consistency remains the responsibility of the programmer. Sharing objects within a shared memory is an alternative offering transparent distribution and consistency for all objects. Such a facility is offered by the Plurix operating system developed for PC clusters in which consistency and synchronisation of the shared objects is guaranteed by a novel transaction based consistency model. In this paper we describe the design of our scene graph and an efficient multistage rendering strategy for the visualisation process of an interactive 3D world inside the Plurix system. Measurements demonstrate the advantages of building an interactive world on top of a transactional shared memory system
  • Keywords
    computer games; middleware; operating systems (computers); shared memory systems; virtual reality; PC clusters; Plurix operating system; interactive 3D worlds; multiplayer games; multistage rendering strategy; scene graph; shared objects synchronisation; sophisticated middleware; transactional operating system; transparent distribution; visualisation process; Operating systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical and Computer Engineering, 2005. Canadian Conference on
  • Conference_Location
    Saskatoon, Sask.
  • ISSN
    0840-7789
  • Print_ISBN
    0-7803-8885-2
  • Type

    conf

  • DOI
    10.1109/CCECE.2005.1556917
  • Filename
    1556917