DocumentCode
2764515
Title
Real-Time Visualization of Virtual Huge Texture
Author
Li, Zeyu ; Li, Hui ; Zeng, Anxiang ; Wang, Lian ; Wang, Yongwen
Author_Institution
Sch. of Comput., Sichuan Univ., Chengdu, China
fYear
2009
fDate
7-9 March 2009
Firstpage
132
Lastpage
136
Abstract
Huge texture is an important component in many civil and military simulations. These textures are often too large to fit into video memory, even system memory, causing a bottleneck. In this paper, we present an efficient large texture management technique which is inspired by clip map. The clipmap algorithm caches a subset of the texture mipmap pyramid in video memory and updates incrementally based on toroidal mapping. To date, it is not supported on most GPU. We provide an approach to implement it on the latest generation of commodity GPUs using programmable shaders, and has some supplement or improvement in data organization, rendering quality, efficiency, etc. The experiment shows the high efficient and high quality of this algorithm by visualizing a 216 times 215 virtual texture.
Keywords
data visualisation; image texture; video signal processing; virtual reality; GPU; clipmap algorithm; graphical processing unit; real-time visualization; texture management technique; texture mipmap pyramid; toroidal mapping; video memory; virtual huge texture; Anisotropic filters; Data visualization; Geometry; Graphics; Hardware; Memory management; Military computing; Pipelines; Surface texture; Tiles; clipmap; level of detail; terrain visualization; texture cache; virtual texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Image Processing, 2009 International Conference on
Conference_Location
Bangkok
Print_ISBN
978-0-7695-3565-4
Type
conf
DOI
10.1109/ICDIP.2009.28
Filename
5190513
Link To Document