• DocumentCode
    2764515
  • Title

    Real-Time Visualization of Virtual Huge Texture

  • Author

    Li, Zeyu ; Li, Hui ; Zeng, Anxiang ; Wang, Lian ; Wang, Yongwen

  • Author_Institution
    Sch. of Comput., Sichuan Univ., Chengdu, China
  • fYear
    2009
  • fDate
    7-9 March 2009
  • Firstpage
    132
  • Lastpage
    136
  • Abstract
    Huge texture is an important component in many civil and military simulations. These textures are often too large to fit into video memory, even system memory, causing a bottleneck. In this paper, we present an efficient large texture management technique which is inspired by clip map. The clipmap algorithm caches a subset of the texture mipmap pyramid in video memory and updates incrementally based on toroidal mapping. To date, it is not supported on most GPU. We provide an approach to implement it on the latest generation of commodity GPUs using programmable shaders, and has some supplement or improvement in data organization, rendering quality, efficiency, etc. The experiment shows the high efficient and high quality of this algorithm by visualizing a 216 times 215 virtual texture.
  • Keywords
    data visualisation; image texture; video signal processing; virtual reality; GPU; clipmap algorithm; graphical processing unit; real-time visualization; texture management technique; texture mipmap pyramid; toroidal mapping; video memory; virtual huge texture; Anisotropic filters; Data visualization; Geometry; Graphics; Hardware; Memory management; Military computing; Pipelines; Surface texture; Tiles; clipmap; level of detail; terrain visualization; texture cache; virtual texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Image Processing, 2009 International Conference on
  • Conference_Location
    Bangkok
  • Print_ISBN
    978-0-7695-3565-4
  • Type

    conf

  • DOI
    10.1109/ICDIP.2009.28
  • Filename
    5190513