DocumentCode
2767471
Title
Idioms for Composing Games with EToys
Author
Gaelli, Markus ; Nierstrasz, Oscar ; Stinckwich, Serge
Author_Institution
Software Composition Group, Bern Univ.
fYear
2006
fDate
26-27 Jan. 2006
Firstpage
222
Lastpage
231
Abstract
Creating one´s own games has been the main motivation for many people to learn programming. But the barrier to learn a general purpose programming language is very high, especially if some positive results can only be expected after having manually written more than 100 lines of code. With this paper we first motivate potential users by showing that one can create classic board- and arcade games like Lights Out, TicTacToe, or Pacman within the playful and constructivist visual learning environment EToys dragging together only a few lines of code. Then we present recurring idioms which helped to develop these games
Keywords
computer games; programming language semantics; visual programming; EToys game development; arcade game; board game; constructivist visual learning environment; playful visual learning environment; programming language; recurring idioms; Buildings; Computer languages; Computer science; Education; Graphical user interfaces; Instruments; Java; Open source software; Publishing; Vehicles;
fLanguage
English
Publisher
ieee
Conference_Titel
Creating, Connecting and Collaborating through Computing, 2006. C5 '06. The Fourth International Conference on
Conference_Location
Berkeley, CA
Print_ISBN
0-7695-2563-6
Type
conf
DOI
10.1109/C5.2006.20
Filename
4019398
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