DocumentCode
2767950
Title
A Run-Time Reconfigurable Fabric for 3D Texture Filtering
Author
Wang, Wei-Ting ; Chen, Yi-Chi ; Chung, Chung-Ping
Author_Institution
Nat. Chiao Tung Univ., Hsinchu
fYear
2007
fDate
9-11 July 2007
Firstpage
180
Lastpage
185
Abstract
To reduce area of texture filter for real-time rendering is challenging as user demand for 3-D scene realism increases. This work presents a low-area run-time reconfigurable texture filter design given certain performance requirement. A texture filter is a part of a texture unit. The reconfiguration is on a number of bilinear filters as basic function blocks, can be implemented within individual texture unit or across multiple texture units, and is based on hierarchical decomposition of all kinds of filtering algorithms. Two reconfiguration designs are proposed and examined: The self-content design, in which a texture unit must be equipped with all necessary hardware to deal with all different filtering algorithms; and the sharable design, in which texture units can share their texture filters (and the total amount of useable texture units may thus change). Experimental results show that the sharable design achieves a 12% area reduction, as compared with the self-content design.
Keywords
fabrics; image texture; rendering (computer graphics); real-time rendering; run-time reconfigurable fabric; texture filtering; Algorithm design and analysis; Fabrics; Filtering algorithms; Filters; Layout; Logic design; Reconfigurable architectures; Reconfigurable logic; Rendering (computer graphics); Runtime;
fLanguage
English
Publisher
ieee
Conference_Titel
Application-specific Systems, Architectures and Processors, 2007. ASAP. IEEE International Conf. on
Conference_Location
Montreal, Que.
ISSN
2160-0511
Print_ISBN
978-1-4244-1026-2
Electronic_ISBN
2160-0511
Type
conf
DOI
10.1109/ASAP.2007.4429977
Filename
4429977
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