• DocumentCode
    276878
  • Title

    Workstation graphics-rendering hardware

  • Author

    White, M. ; Dunnett, G. ; Grimsdale, R.L. ; Lister, P.F. ; McGroarty, I. ; McNeill, M.D.J. ; Nimmo, A.D.

  • Author_Institution
    Sch. of Eng., Sussex Univ., Brighton, UK
  • fYear
    1992
  • fDate
    33618
  • Firstpage
    42461
  • Lastpage
    42466
  • Abstract
    Graphics rendering architecture suffers from at least three major performance bottlenecks which limit the interactive display of 3D photorealistic graphics databases. The performance bottlenecks are graphics database traversal, the pixel computation rate of a single graphics oriented processor and the frame buffer access rate of a conventional frame buffer. The authors look at solutions for increasing the pixel computation rate. Pixel computation rate is directly related to the design of the geometry and rasterization architectures of the graphics rendering system. The goal is to design geometry and rasterization hardware and software that accelerates the floating point processing requirements of object space algorithms and pixel processing requirements of image space algorithms
  • Keywords
    computer architecture; computer graphic equipment; computer graphics; pipeline processing; floating point processing; graphics rendering; image space algorithms; object space algorithms; pixel computation rate; pixel processing; rasterization;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Computer Graphics Systems, IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • Filename
    167643