DocumentCode :
2769312
Title :
Neuro-cognitive model of move location in the game of Go
Author :
Bossomaier, Terry ; Traish, Jason ; Gobet, F. ; Lane, Peter C R
Author_Institution :
Centre for Res. in Complex Syst., Charles Sturt Univ., Bathurst, NSW, Australia
fYear :
2012
fDate :
10-15 June 2012
Firstpage :
1
Lastpage :
7
Abstract :
Although computer Go players are now better than humans on small board sizes, they are still a fair way from the top human players on standard board sizes. Thus the nature of human expertise is of great interest to artificial intelligence. Human play relies much more on pattern memory and has been extensively explored in chess. The big challenge in Go is local-global interaction - local search is good but global integration is weak. We used techniques based on the cognitive neuroscience of chess to predict optimal areas to move using perceptual chunks, which we cross-validated against game records comprising upwards of five million positions. Prediction to within a small window was about 50%, a remarkable result.
Keywords :
artificial intelligence; cognition; computer games; search problems; Game of Go; artificial intelligence; chess cognitive neuroscience; computer Go players; human expertise; human players WCCI; local-global interaction-local search; neurocognitive model; pattern memory; standard board sizes; Cognition; Computational modeling; Computers; Educational institutions; Electronic mail; Games; Humans;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Neural Networks (IJCNN), The 2012 International Joint Conference on
Conference_Location :
Brisbane, QLD
ISSN :
2161-4393
Print_ISBN :
978-1-4673-1488-6
Electronic_ISBN :
2161-4393
Type :
conf
DOI :
10.1109/IJCNN.2012.6252377
Filename :
6252377
Link To Document :
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