DocumentCode
2772966
Title
On Making Intelligence Performance-Inconspicuous in 3D Games
Author
Sibai, Fadi N.
Author_Institution
UAE Univ., Al Ain
fYear
2007
fDate
18-20 Nov. 2007
Firstpage
297
Lastpage
301
Abstract
Artificial intelligence and physics are two components of 3D games. While they bring the laws of nature and more realism to games, they may be intensive enough to leave a sizable dent on the game ´s performance and lead to a serious reduction in fame rate. In this paper, we discuss a game implementation solution with multi-core architectures which hides the computational load of the game intelligence and improves the gaming experience.
Keywords
artificial intelligence; computer games; 3D games; artificial intelligence; multi-core architectures; Artificial intelligence; Automata; Computational and artificial intelligence; Energy consumption; Frequency; Learning systems; Multicore processing; Packaging; Physics computing; Space exploration;
fLanguage
English
Publisher
ieee
Conference_Titel
Innovations in Information Technology, 2007. IIT '07. 4th International Conference on
Conference_Location
Dubai
Print_ISBN
978-1-4244-1840-4
Electronic_ISBN
978-1-4244-1841-1
Type
conf
DOI
10.1109/IIT.2007.4430384
Filename
4430384
Link To Document