• DocumentCode
    2772966
  • Title

    On Making Intelligence Performance-Inconspicuous in 3D Games

  • Author

    Sibai, Fadi N.

  • Author_Institution
    UAE Univ., Al Ain
  • fYear
    2007
  • fDate
    18-20 Nov. 2007
  • Firstpage
    297
  • Lastpage
    301
  • Abstract
    Artificial intelligence and physics are two components of 3D games. While they bring the laws of nature and more realism to games, they may be intensive enough to leave a sizable dent on the game ´s performance and lead to a serious reduction in fame rate. In this paper, we discuss a game implementation solution with multi-core architectures which hides the computational load of the game intelligence and improves the gaming experience.
  • Keywords
    artificial intelligence; computer games; 3D games; artificial intelligence; multi-core architectures; Artificial intelligence; Automata; Computational and artificial intelligence; Energy consumption; Frequency; Learning systems; Multicore processing; Packaging; Physics computing; Space exploration;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Innovations in Information Technology, 2007. IIT '07. 4th International Conference on
  • Conference_Location
    Dubai
  • Print_ISBN
    978-1-4244-1840-4
  • Electronic_ISBN
    978-1-4244-1841-1
  • Type

    conf

  • DOI
    10.1109/IIT.2007.4430384
  • Filename
    4430384