• DocumentCode
    2773479
  • Title

    The Use of Ontologies for Creating Virtual Scenarios in GeDA-3D

  • Author

    Ramos, Félix ; Aguirre, Alonso ; Zaragoza, Jaime ; Razo, Luis

  • Volume
    2
  • fYear
    2006
  • fDate
    Sept. 2006
  • Firstpage
    230
  • Lastpage
    235
  • Abstract
    The objective of this article is to show how useful can be the application of ontologies for constructing 3D scenarios and describing the laws which rule an environment. It is possible to create 3D scenarios using commercial 3D tools. However, it´s important to pay attention not only to ontologies, but also to the constructing of a virtual environment. Even more in actual virtual environments, where it´s necessary to bring virtual creatures to actual conditions according to the pre-established conditions like friction, humidity, gravity, etc. In common applications these laws are given as rules in extension of the system. In this article we present an original approach to solve both problems using ontology. The main idea is to use the ontology to: describe relations between the elements of the environment to help to recreate the scenario and use the ontology to describe the laws of the environment
  • Keywords
    computer animation; ontologies (artificial intelligence); solid modelling; virtual reality; 3D scenario; computer animation; ontology; virtual environment; Acceleration; Animation; Avatars; Biological system modeling; Friction; Gravity; Layout; Natural languages; Ontologies; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electronics, Robotics and Automotive Mechanics Conference, 2006
  • Conference_Location
    Cuernavaca
  • Print_ISBN
    0-7695-2569-5
  • Type

    conf

  • DOI
    10.1109/CERMA.2006.123
  • Filename
    4019799