DocumentCode
2777675
Title
A Business Game For E-Learning
Author
Park, Wonhee
Author_Institution
Akita Prefectural University, Japan
fYear
2006
fDate
Sept. 2006
Firstpage
258
Lastpage
258
Abstract
Effects of business games (BGs) on off-line have been investigated.. Research on the effects of BGs online has not been explained clearly with statistical support. Furthermore, BGs on the Internet have not adopted recent enterprise activities such as current price evaluations of stocks, or cash flow statement adapted to the business areas. This paper is provides an outline of BGs on the Internet, and to explain the construction of a BG system from another point of view. The recent enterprise activities mentioned above. And, support for a hypothesis obtained through causality analysis based on structural equation models clarifies the educational effect of an actual BG utilization using the Internet.
Keywords
Business; Electronic learning; Equations; Financial management; Game theory; Information technology; Internet; Investments; Monitoring; Product development; Analysis; Business Game; Covariance Structure; E-Learning; On-line; The Effect of IT;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer and Information Technology, 2006. CIT '06. The Sixth IEEE International Conference on
Conference_Location
Seoul
Print_ISBN
0-7695-2687-X
Type
conf
DOI
10.1109/CIT.2006.1
Filename
4020018
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