• DocumentCode
    2777675
  • Title

    A Business Game For E-Learning

  • Author

    Park, Wonhee

  • Author_Institution
    Akita Prefectural University, Japan
  • fYear
    2006
  • fDate
    Sept. 2006
  • Firstpage
    258
  • Lastpage
    258
  • Abstract
    Effects of business games (BGs) on off-line have been investigated.. Research on the effects of BGs online has not been explained clearly with statistical support. Furthermore, BGs on the Internet have not adopted recent enterprise activities such as current price evaluations of stocks, or cash flow statement adapted to the business areas. This paper is provides an outline of BGs on the Internet, and to explain the construction of a BG system from another point of view. The recent enterprise activities mentioned above. And, support for a hypothesis obtained through causality analysis based on structural equation models clarifies the educational effect of an actual BG utilization using the Internet.
  • Keywords
    Business; Electronic learning; Equations; Financial management; Game theory; Information technology; Internet; Investments; Monitoring; Product development; Analysis; Business Game; Covariance Structure; E-Learning; On-line; The Effect of IT;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer and Information Technology, 2006. CIT '06. The Sixth IEEE International Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    0-7695-2687-X
  • Type

    conf

  • DOI
    10.1109/CIT.2006.1
  • Filename
    4020018