DocumentCode :
2777923
Title :
Motor Learning in a Virtual Environment for Vestibular Rehabilitation
Author :
McConville, Kristiina M Valter ; Virk, Sumandeep
Author_Institution :
Dept. of Electr. & Comput. Eng., Ryerson Univ., Toronto, Ont.
fYear :
2007
fDate :
2-5 May 2007
Firstpage :
600
Lastpage :
603
Abstract :
Falls are a major risk to quality of life particularly in individuals with vestibular disorders. Studies show that virtual environments can provide a solution in vestibular rehabilitation. In this paper, a low cost virtual reality game was evaluated with respect to its effect on the user motor skills as measured by game performance scores. The performance scores included task completion time and accuracy, reflecting improvement in motor response patterns. Two levels of difficulty were used in the experiment, which was conducted in nine sessions over the course of three weeks. It was found that subjects felt very immersed in the environment and that user performance increased gradually in the environment. Head movements were required by the game consistently throughout the experiment period for both difficulty levels. The results suggest that this environment could be used in vestibular rehabilitation as it encourages head movements and trains motor responses.
Keywords :
computer games; computer installation; medical computing; patient care; virtual reality; motor learning; motor skills; vestibular rehabilitation; virtual environment; virtual reality game; Costs; Navigation; Neural engineering; Performance evaluation; Retina; Senior citizens; Testing; USA Councils; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Neural Engineering, 2007. CNE '07. 3rd International IEEE/EMBS Conference on
Conference_Location :
Kohala Coast, HI
Print_ISBN :
1-4244-0792-3
Electronic_ISBN :
1-4244-0792-3
Type :
conf
DOI :
10.1109/CNE.2007.369743
Filename :
4227348
Link To Document :
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