DocumentCode
2778572
Title
Modified cellular simultaneous recurrent networks with cellular particle swarm optimization
Author
Tae-Hyung Kim ; Wunsch, Donald C.
Author_Institution
Dept. of Electr. & Comput. Eng., Missouri Univ. of Sci. & Technol., Rolla, MO, USA
fYear
2012
fDate
10-15 June 2012
Firstpage
1
Lastpage
8
Abstract
A cellular simultaneous recurrent network (CSRN) [1-11] is a neural network architecture that uses conventional simultaneous recurrent networks (SRNs), or cells in a cellular structure. The cellular structure adds complexity, so the training of CSRNs is far more challenging than that of conventional SRNs. Computer Go serves as an excellent test bed for CSRNs because of its clear-cut objective. For the training data, we developed an accurate theoretical foundation and game tree for the 2×2 game board. The conventional CSRN architecture suffers from the multi-valued function problem; our modified CSRN architecture overcomes the problem by employing ternary coding of the Go board´s representation and a normalized input dimension reduction. We demonstrate a 2×2 game tree trained with the proposed CSRN architecture and the proposed cellular particle swarm optimization.
Keywords
cellular neural nets; particle swarm optimisation; recurrent neural nets; CSRN; SRN; cellular particle swarm optimization; cellular structure; clear cut objective; game tree; modified cellular simultaneous recurrent networks; neural network architecture; Color; Complexity theory; Computer architecture; Computers; Games; Neural networks; Training; Baduk; Weiqi; cellular simultaneous recurrent network; computer Go; neural networks; particel swam optimization;
fLanguage
English
Publisher
ieee
Conference_Titel
Neural Networks (IJCNN), The 2012 International Joint Conference on
Conference_Location
Brisbane, QLD
ISSN
2161-4393
Print_ISBN
978-1-4673-1488-6
Electronic_ISBN
2161-4393
Type
conf
DOI
10.1109/IJCNN.2012.6252845
Filename
6252845
Link To Document