• DocumentCode
    2780299
  • Title

    Speech enabled algorithm for multilingual educational game

  • Author

    Shah, Azhar Ali ; Ansari, Abdul Wahid ; Ismaili, Imdad Ali

  • fYear
    2005
  • fDate
    17-18 Sept. 2005
  • Firstpage
    199
  • Lastpage
    203
  • Abstract
    In this paper we propose an algorithm that utilizes the artificial intelligence based techniques including heuristic search and natural language processing to enable the single user to play the game at any time with the computer without waiting for the availability of other player. As well as we propose to add the support of the vocabulary of other regional languages such as Urdu/Sindhi/Pashto with the speech synthesis based pronunciation facility. The tools and the technologies that are to be used for the implementation of the algorithm include: Microsoft VB and AI techniques along with multilingual dictionaries. The implementation of this algorithm would facilitate any one in general and students in particular to build a strong vocabulary of any language with just the fun of playing. This would provide a direct contribution to the education and literacy along with entertainment.
  • Keywords
    Visual BASIC; artificial intelligence; computer games; natural language interfaces; speech synthesis; AI techniques; Microsoft VB; artificial intelligence based techniques; heuristic search processing; multilingual dictionaries; multilingual educational game; natural language processing; pronunciation facility; speech enabled algorithm; speech synthesis; Algorithm design and analysis; Artificial intelligence; Heuristic algorithms; Information technology; Natural language processing; Natural languages; Production; Speech synthesis; Tiles; Vocabulary;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Emerging Technologies, 2005. Proceedings of the IEEE Symposium on
  • Print_ISBN
    0-7803-9247-7
  • Type

    conf

  • DOI
    10.1109/ICET.2005.1558880
  • Filename
    1558880