DocumentCode :
2783859
Title :
Real Time P2P Network Simulation for Very Large Virtual Environment
Author :
Romain, Carline ; Christian, Benyamin ; Jerome, Rossignol
Author_Institution :
France Telecom RD, Rennes
fYear :
2006
fDate :
2-4 Oct. 2006
Firstpage :
35
Lastpage :
42
Abstract :
The ever increasing speed of Internet connections has led to a point where it is actually possible for every end user to seamlessly share data on Internet. Peer-to-peer (P2P) networks are typical of this evolution. The goal of our paper is to show that thanks to self-adaptive assignment techniques, server-less P2P networks can efficiently deal with very large environments such as met in the geo-visualisation area. Our method takes advantage of a hierarchical and progressive data structure that describes the environment. In order to assess the global efficiency of this P2P technique, we have implemented a dedicated real time simulator. Experimentation results are presented using a hierarchical LOD model of a very large urban environment
Keywords :
Internet; data visualisation; electronic data interchange; groupware; media streaming; peer-to-peer computing; real-time systems; telecommunication computing; Internet; P2P location-oriented data exchange method; geo-visualisation; hierarchical data structure; multimedia data streaming; peer-to-peer networks; progressive data structure; real time P2P network simulation; self-adaptive assignment techniques; server-less P2P networks; virtual environment; Bandwidth; Costs; Data engineering; Data structures; IP networks; Layout; Network servers; Peer to peer computing; Telecommunications; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Distributed Simulation and Real-Time Applications, 2006. DS-RT'06. Tenth IEEE International Symposium on
Conference_Location :
Terremolinos
ISSN :
1550-6525
Print_ISBN :
0-7695-2697-7
Type :
conf
DOI :
10.1109/DS-RT.2006.31
Filename :
4020785
Link To Document :
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