DocumentCode
2784157
Title
Randomness in interactive proofs
Author
Bellare, Mihir ; Goldreich, Oded ; Goldwasser, Shafi
Author_Institution
Lab. for Comput. Sci., MIT, Cambridge, MA, USA
fYear
1990
fDate
22-24 Oct 1990
Firstpage
563
Abstract
The quantitative aspects of randomness in interactive proof systems are studied. The result is a randomness-efficient error-reduction technique: given an Arthur-Merlin proof system (error probability ⩽1/3) in which Arthur sends l =l (n ) random bits per rounds, a proof system that achieves error probability 2-k at the cost of Arthur sending only 2l +O (k ) random bits per round is constructed. The method maintains the number of rounds in the game. Underlying the transformation is a novel sampling method for approximating the average value of an arbitrary function f : {0,1}l→[0,1]. The method evaluates the function on O (ε-2 log δ-1) sample points generated using only 2l +O (log δ-1) coin tosses to get an estimate which with probability ⩾1-δ is within ε of the average value of the function
Keywords
algorithm theory; error handling; game theory; theorem proving; Arthur-Merlin proof system; coin tosses; error-reduction technique; interactive proofs; randomness; sampling method; Computational modeling; Computer science; Costs; Error probability; Laboratories; Polynomials; Protocols; Sampling methods; Voting;
fLanguage
English
Publisher
ieee
Conference_Titel
Foundations of Computer Science, 1990. Proceedings., 31st Annual Symposium on
Conference_Location
St. Louis, MO
Print_ISBN
0-8186-2082-X
Type
conf
DOI
10.1109/FSCS.1990.89577
Filename
89577
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