• DocumentCode
    2786543
  • Title

    The Impact of Mobile Amusement Information on Use Behavior, Satisfaction, and Loyalty

  • Author

    Kondo, Fumiyo N. ; Hirata, Jiro ; Akter, Shahriar

  • Author_Institution
    Grad. Sch. of Syst. & Inf. Eng., Univ. of Tsukuba, Tsukuba, Japan
  • fYear
    2010
  • fDate
    13-15 June 2010
  • Firstpage
    190
  • Lastpage
    197
  • Abstract
    The relationship between satisfaction and loyalty has been well explored in services marketing or customer relationship management. In this study, the authors studied the relationship of 7 types of service variables under “amusement” factor. Amusement is one of the three factors extracted from 21 mobile information services. Among many different frameworks of satisfaction-loyalty, we used the framework of “past use behavior” on “satisfaction”, and then of “satisfaction” on “continued use intention” (or loyalty), resulting in a strong support of the existing model with positive significant influence on the both paths. Further, our research reveals that, on the both paths, there are stronger, significant positive relationships between a latent variable and the measurement variables for mobile information services with stronger amusement elements than those with other ones. The results lead to useful implications that amusement is a crucial dimension in mobile information services, not only in use motivation, but also on behavior, satisfaction, and continued use intention.
  • Keywords
    customer relationship management; mobile computing; user interfaces; amusement factor; continued use intention; customer relationship management; latent variable; mobile amusement information; mobile information services; past use behavior framework; services marketing; use behavior; use loyalty; use satisfaction; Australia; Communication industry; Customer relationship management; Customer satisfaction; Data mining; Humans; Information systems; Systems engineering and theory; Telecommunication switching; Web and internet services; Amusement; Continued Use Intention; Entertainment; Individual Service Satisfaction; Information–intensive; Low User Ratio; Mobile Information Services; Relevance; SEM;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mobile Business and 2010 Ninth Global Mobility Roundtable (ICMB-GMR), 2010 Ninth International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4244-7423-3
  • Type

    conf

  • DOI
    10.1109/ICMB-GMR.2010.66
  • Filename
    5494803