DocumentCode :
2787536
Title :
Path planning of virtual human by using reinforcement learning
Author :
He, Yue-Sheng ; Tang, Yuan-yan
Author_Institution :
Comput. Sci. Dept., Hong Kong Baptist Univ., Hong Kong
Volume :
2
fYear :
2008
fDate :
12-15 July 2008
Firstpage :
987
Lastpage :
992
Abstract :
Virtual Human can hold the possibility of performing a variety of assistive and analysis tasks in 3D virtual environments. However, widespread use of avatars assistants in these environments requires ease of use by individuals who are generally not skilled on designing operators. In this paper we present a method of training virtual human that bridges the gap between designing and building of a virtual humanpsilas action as well as its autonomous learning ability to adapt a certain task. With our approach, we integrate reinforcement learning to the action of virtual humanpsilas path planning to achieve fast policy acquisition. The result of the approach is illustrated in the case of successfully instructing virtual human to cross a terrain with pyramid and a number of obstacles to reach a certain target.
Keywords :
avatars; computer animation; learning (artificial intelligence); path planning; 3D virtual environments; autonomous learning ability; avatars assistants; character animation; fast policy acquisition; machine learning; path planning; reinforcement learning; virtual human; Animation; Buildings; Computer science; Cybernetics; Humans; Legged locomotion; Machine learning; Motion control; Path planning; Virtual environment; Behavioral model; Character animation; Intelligent animation; Machine learning; Path plan; Reinforcement learning; Virtual Human;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics, 2008 International Conference on
Conference_Location :
Kunming
Print_ISBN :
978-1-4244-2095-7
Electronic_ISBN :
978-1-4244-2096-4
Type :
conf
DOI :
10.1109/ICMLC.2008.4620548
Filename :
4620548
Link To Document :
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