Title :
GamePod: Persistent Gaming Sessions on Pocketable Storage Devices
Author :
Potter, Shaya ; Baratto, Ricardo ; Laadan, Oren ; Nieh, Jason
Abstract :
We present GamePod, a portable system that enables mobile users to use the same persistent, gaming environment on any available computer. No matter what computer is being used, GamePod provides a consistent gaming environment, maintaining all of a user´s games, including active game state. This is achieved by leveraging rapid improvements in capacity, cost, and size of portable storage devices. GamePod provides a middleware layer that enables virtualization and checkpoint/restart functionality that decouples the gaming environment from a host machine. This enables gaming sessions to be suspended to portable storage, carried around, and resumed from the storage device on another computer. GamePod´s middleware layer also isolates gaming sessions from the host, protecting the host by preventing malicious executable content from damaging the host. We have implemented a Linux GamePod prototype and demonstrate its ability to quickly suspend and resume gaming sessions, enabling a seamless gaming experience for mobile users as they move among computers.
Keywords :
computer games; middleware; Linux GamePod prototype; active game state; checkpoint-restart functionality; host machine; middleware layer; mobile users; pocketable storage devices; user games; Application software; Computer displays; Home computing; Middleware; Mobile computing; Operating systems; Personal digital assistants; Pervasive computing; Portable computers; Protection;
Conference_Titel :
Mobile Ubiquitous Computing, Systems, Services and Technologies, 2009. UBICOMM '09. Third International Conference on
Conference_Location :
Sliema
Print_ISBN :
978-1-4244-5083-1
Electronic_ISBN :
978-0-7695-3834-1
DOI :
10.1109/UBICOMM.2009.61