Title :
Real-Time and Interactive Water Simulation using Precomputed Navier-Stokes Equation
Author :
Tae-yi, Kim ; Tae-yong, Kim
Author_Institution :
Chung-Ang University, Korea
Abstract :
As computer gets more faster, developers apply more complex physics theory to games. But water simulation in games is limited to render realistically. Water in games flows periodically and Floating object doesn??t move depending on flow direction. Because it takes much time to simulate water, many physic methods cannot be applied to a game. This paper suggests a real time water simulation method by precomputed algorithm. This suggestion ensures real time and can interact floating objects realistically.
Keywords :
Computational modeling; Computer simulation; Fast Fourier transforms; Game theory; Mathematical model; Navier-Stokes equations; Neutron spin echo; Oceans; Physics computing; Sea surface;
Conference_Titel :
Hybrid Information Technology, 2006. ICHIT '06. International Conference on
Conference_Location :
Cheju Island
Print_ISBN :
0-7695-2674-8
DOI :
10.1109/ICHIT.2006.253680