DocumentCode
2791972
Title
An Empirical Study for Quantitative Evaluation of Game Satisfaction
Author
Ham, HyungBum ; Lee, YangSun
Author_Institution
Seokyeong University
Volume
2
fYear
2006
fDate
9-11 Nov. 2006
Firstpage
724
Lastpage
729
Abstract
Improvement of electronic games, and increased trade and competitiveness of the electronic gaming industry require evaluation of the satisfaction level of the users. Statistical analysis is the key to quantitatively assessing both existing games and to help develop new ones. This research paper proposes a system in which game satisfaction can be quantitatively evaluated according to a standardized scale and that presents a rational analysis of online games. This method will enable the industry to anticipate, for example, the varying degrees of game satisfaction, and their distribution, and any technical improvements that need to be implemented.
Keywords
Arithmetic; Computer industry; Consumer electronics; Electronics industry; Games; Industrial electronics; Mathematics; Statistical analysis; Statistics; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Hybrid Information Technology, 2006. ICHIT '06. International Conference on
Conference_Location
Cheju Island
Print_ISBN
0-7695-2674-8
Type
conf
DOI
10.1109/ICHIT.2006.253689
Filename
4021294
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