DocumentCode
2792009
Title
Game Character´s Active Facial Color Engine based on the Theory of Emotion-Color Association
Author
Park, Kyu-Ho ; Kim, Kyoung-Nam ; Doh, Nam-Keum ; Kim, Tae-Yong
Author_Institution
Chung-Ang University
Volume
2
fYear
2006
fDate
9-11 Nov. 2006
Firstpage
751
Lastpage
757
Abstract
The graphical expressions and artificial intelligence of Characters have been continuously improving, spurred by the astonishing growth of the game technology industry. Despite such improvements, users are still demanding a more natural gaming environment and reflections of true human emotions. However, the emotions that can be expressed are strictly limited because the facial colors and expressions of current Game Characters are hardly noticeable. Such restrictions can prevent the users from getting into the game. To address this, we developed the Facial Color Engine, which is a combination emotional model based on human cultural theory, emotional expression pattern using colors, and emotional reaction speed function, as opposed to the past methods that expressed emotion through blood flow, pulse, or skin temperature. The reflection of the game character´s emotion on it´s skin color will increase user immersion into the game and encourage further game development using our sensibility engine.
Keywords
Artificial intelligence; Blood flow; Cultural differences; Engines; Game theory; Humans; Reflection; Skin; Temperature sensors; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Hybrid Information Technology, 2006. ICHIT '06. International Conference on
Conference_Location
Cheju Island
Print_ISBN
0-7695-2674-8
Type
conf
DOI
10.1109/ICHIT.2006.253693
Filename
4021298
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