• DocumentCode
    2792009
  • Title

    Game Character´s Active Facial Color Engine based on the Theory of Emotion-Color Association

  • Author

    Park, Kyu-Ho ; Kim, Kyoung-Nam ; Doh, Nam-Keum ; Kim, Tae-Yong

  • Author_Institution
    Chung-Ang University
  • Volume
    2
  • fYear
    2006
  • fDate
    9-11 Nov. 2006
  • Firstpage
    751
  • Lastpage
    757
  • Abstract
    The graphical expressions and artificial intelligence of Characters have been continuously improving, spurred by the astonishing growth of the game technology industry. Despite such improvements, users are still demanding a more natural gaming environment and reflections of true human emotions. However, the emotions that can be expressed are strictly limited because the facial colors and expressions of current Game Characters are hardly noticeable. Such restrictions can prevent the users from getting into the game. To address this, we developed the Facial Color Engine, which is a combination emotional model based on human cultural theory, emotional expression pattern using colors, and emotional reaction speed function, as opposed to the past methods that expressed emotion through blood flow, pulse, or skin temperature. The reflection of the game character´s emotion on it´s skin color will increase user immersion into the game and encourage further game development using our sensibility engine.
  • Keywords
    Artificial intelligence; Blood flow; Cultural differences; Engines; Game theory; Humans; Reflection; Skin; Temperature sensors; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Hybrid Information Technology, 2006. ICHIT '06. International Conference on
  • Conference_Location
    Cheju Island
  • Print_ISBN
    0-7695-2674-8
  • Type

    conf

  • DOI
    10.1109/ICHIT.2006.253693
  • Filename
    4021298