DocumentCode
2793493
Title
Dynamic primitive caching for haptic rendering of large-scale models
Author
Glencross, Mashhuda ; Hubbold, Roger ; Lyons, B.
Author_Institution
Dept. of Comput. Sci., Manchester Univ., UK
fYear
2005
fDate
18-20 March 2005
Firstpage
517
Lastpage
518
Abstract
In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct geometric primitives. A secondary client-side caching mechanism, exploiting partitioning, is used to dynamically update geometry within the locality of a user. Results show that the caching mechanism performs well, and that graphical rendering performance becomes an issue before the caching mechanism fails. The performance penalty of the caching technique was found to be dependent on the type of partitioning method employed.
Keywords
cache storage; computational geometry; haptic interfaces; rendering (computer graphics); virtual reality; dynamic primitive caching; haptic rendering; large-scale geometric models; secondary client-side caching mechanism; Computer science; Geometry; Haptic interfaces; Large-scale systems; Layout; Measurement; Path planning; Rendering (computer graphics); Solid modeling; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Eurohaptics Conference, 2005 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005. World Haptics 2005. First Joint
Print_ISBN
0-7695-2310-2
Type
conf
DOI
10.1109/WHC.2005.43
Filename
1406990
Link To Document