• DocumentCode
    2793493
  • Title

    Dynamic primitive caching for haptic rendering of large-scale models

  • Author

    Glencross, Mashhuda ; Hubbold, Roger ; Lyons, B.

  • Author_Institution
    Dept. of Comput. Sci., Manchester Univ., UK
  • fYear
    2005
  • fDate
    18-20 March 2005
  • Firstpage
    517
  • Lastpage
    518
  • Abstract
    In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct geometric primitives. A secondary client-side caching mechanism, exploiting partitioning, is used to dynamically update geometry within the locality of a user. Results show that the caching mechanism performs well, and that graphical rendering performance becomes an issue before the caching mechanism fails. The performance penalty of the caching technique was found to be dependent on the type of partitioning method employed.
  • Keywords
    cache storage; computational geometry; haptic interfaces; rendering (computer graphics); virtual reality; dynamic primitive caching; haptic rendering; large-scale geometric models; secondary client-side caching mechanism; Computer science; Geometry; Haptic interfaces; Large-scale systems; Layout; Measurement; Path planning; Rendering (computer graphics); Solid modeling; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Eurohaptics Conference, 2005 and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2005. World Haptics 2005. First Joint
  • Print_ISBN
    0-7695-2310-2
  • Type

    conf

  • DOI
    10.1109/WHC.2005.43
  • Filename
    1406990