• DocumentCode
    2799863
  • Title

    Real time 3D animation of polyhedra

  • Author

    Li, Suiyi ; Qiao, Hong

  • Author_Institution
    Dept. of Comput., UMIST, Manchester, UK
  • Volume
    2
  • fYear
    2003
  • fDate
    8-13 Oct. 2003
  • Firstpage
    897
  • Abstract
    Animation is important in computer games and movies industries. But so far the main work still focuses on kinematic analysis. It is due to difficulty in on-line collision detection and wretch analysis, which leads to the difficulty in computing real movement of a 3D object in a realistic or virtual environment. The purpose of our work is to provide a virtual environment, where as a new object moves into the environment, the real motion of the object can be given automatically. In this paper, a new algorithm is proposed for real time collision detection for a polyhedron within a given 3D environment. It also gives a simple method in contact state detection and compliant motion analysis. The work can be used to give real time motion of polyhedra precisely and also-the real time motion of objects composited by polyhedra approximately.
  • Keywords
    computer animation; image motion analysis; realistic images; virtual reality; compliant motion analysis; computer games; contact state detection; kinematic analysis; movie industries; online collision detection; polyhedron; real time 3D animation; real time collision detection; real time motion; realistic environment; virtual environment; wretch analysis; Animation; Computer industry; Haptic interfaces; Intelligent robots; Motion detection; Motion pictures; Robotic assembly; Signal processing algorithms; Toy industry; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics, Intelligent Systems and Signal Processing, 2003. Proceedings. 2003 IEEE International Conference on
  • Print_ISBN
    0-7803-7925-X
  • Type

    conf

  • DOI
    10.1109/RISSP.2003.1285706
  • Filename
    1285706