DocumentCode
2799863
Title
Real time 3D animation of polyhedra
Author
Li, Suiyi ; Qiao, Hong
Author_Institution
Dept. of Comput., UMIST, Manchester, UK
Volume
2
fYear
2003
fDate
8-13 Oct. 2003
Firstpage
897
Abstract
Animation is important in computer games and movies industries. But so far the main work still focuses on kinematic analysis. It is due to difficulty in on-line collision detection and wretch analysis, which leads to the difficulty in computing real movement of a 3D object in a realistic or virtual environment. The purpose of our work is to provide a virtual environment, where as a new object moves into the environment, the real motion of the object can be given automatically. In this paper, a new algorithm is proposed for real time collision detection for a polyhedron within a given 3D environment. It also gives a simple method in contact state detection and compliant motion analysis. The work can be used to give real time motion of polyhedra precisely and also-the real time motion of objects composited by polyhedra approximately.
Keywords
computer animation; image motion analysis; realistic images; virtual reality; compliant motion analysis; computer games; contact state detection; kinematic analysis; movie industries; online collision detection; polyhedron; real time 3D animation; real time collision detection; real time motion; realistic environment; virtual environment; wretch analysis; Animation; Computer industry; Haptic interfaces; Intelligent robots; Motion detection; Motion pictures; Robotic assembly; Signal processing algorithms; Toy industry; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics, Intelligent Systems and Signal Processing, 2003. Proceedings. 2003 IEEE International Conference on
Print_ISBN
0-7803-7925-X
Type
conf
DOI
10.1109/RISSP.2003.1285706
Filename
1285706
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