DocumentCode
2803446
Title
Parametric binaural audio coding
Author
Ojala, Pasi ; Tammi, Mikko ; Vilermo, Miikka
Author_Institution
Nokia Res. Center, Tampere, Finland
fYear
2010
fDate
14-19 March 2010
Firstpage
393
Lastpage
396
Abstract
A spatial audio scene consists of discrete audio sources and ambience. The 3D audio image is observed due to the directional sounds, but even more important is the reverberation and so called room effect caused by the properties of the space, the sources and listener location. It is obvious that a human being is able to capture the 3D image using the signal from left and right ear. Hence, two audio channels are sufficient to represent the spatial audio image for the listener. An efficient transmission and representation of a spatial audio image using two channels requires a specific coding and rendering algorithm for the audio content. In this paper we present novel mechanisms to efficiently parameterize, quantize and represent the spatial audio signal.
Keywords
audio coding; image representation; rendering (computer graphics); reverberation; 3d spatial image representation; parametric binaural audio coding; rendering algorithm; reverberation; Audio coding; Ear; Headphones; Humans; Layout; Mobile communication; Principal component analysis; Rendering (computer graphics); Speech coding; Telephony; Binaural audio; Speech and audio coding;
fLanguage
English
Publisher
ieee
Conference_Titel
Acoustics Speech and Signal Processing (ICASSP), 2010 IEEE International Conference on
Conference_Location
Dallas, TX
ISSN
1520-6149
Print_ISBN
978-1-4244-4295-9
Electronic_ISBN
1520-6149
Type
conf
DOI
10.1109/ICASSP.2010.5495804
Filename
5495804
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