• DocumentCode
    2804205
  • Title

    Mixed Integer Linear Programming Models to Solve the Shisen-Sho Puzzle

  • Author

    Trindade, R.S. ; Dhein, G. ; Muller, F.M. ; Bassi de Araujo, Olinto Cesar

  • Author_Institution
    Comput. Sci., UNIFRA, Santa Maria, Brazil
  • fYear
    2011
  • fDate
    24-26 Aug. 2011
  • Firstpage
    108
  • Lastpage
    112
  • Abstract
    Shisen-Sho or Four Rivers is a game with perfect information where the objective is to remove all tiles from the board. In this work we present two mixed integer programming models for solving Shisen-Sho game, as well as techniques to improve the formulations proposed. The first mathematical model considers the classical problem of finding a sequence of moves to remove all tiles from the board, while the second mathematical model considers a variant in which it is necessary to optimize a sequence of movements according to a criterion defined by the authors. Computational results for the two models are presented considering different initial configurations and board dimensions.
  • Keywords
    game theory; integer programming; linear programming; Shisen-Sho game solving; Shisen-Sho puzzle solving; board dimension; mathematical model; mixed integer linear programming model; Computational modeling; Computer science; Games; Mathematical model; Neodymium; Operations research; Tiles; mathematical programming; optimization; puzzle games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Theoretical Computer Science (WEIT), 2011 Workshop-School on
  • Conference_Location
    Pelotas, RS
  • Print_ISBN
    978-1-4673-0225-8
  • Type

    conf

  • DOI
    10.1109/WEIT.2011.26
  • Filename
    6114789