DocumentCode
2804205
Title
Mixed Integer Linear Programming Models to Solve the Shisen-Sho Puzzle
Author
Trindade, R.S. ; Dhein, G. ; Muller, F.M. ; Bassi de Araujo, Olinto Cesar
Author_Institution
Comput. Sci., UNIFRA, Santa Maria, Brazil
fYear
2011
fDate
24-26 Aug. 2011
Firstpage
108
Lastpage
112
Abstract
Shisen-Sho or Four Rivers is a game with perfect information where the objective is to remove all tiles from the board. In this work we present two mixed integer programming models for solving Shisen-Sho game, as well as techniques to improve the formulations proposed. The first mathematical model considers the classical problem of finding a sequence of moves to remove all tiles from the board, while the second mathematical model considers a variant in which it is necessary to optimize a sequence of movements according to a criterion defined by the authors. Computational results for the two models are presented considering different initial configurations and board dimensions.
Keywords
game theory; integer programming; linear programming; Shisen-Sho game solving; Shisen-Sho puzzle solving; board dimension; mathematical model; mixed integer linear programming model; Computational modeling; Computer science; Games; Mathematical model; Neodymium; Operations research; Tiles; mathematical programming; optimization; puzzle games;
fLanguage
English
Publisher
ieee
Conference_Titel
Theoretical Computer Science (WEIT), 2011 Workshop-School on
Conference_Location
Pelotas, RS
Print_ISBN
978-1-4673-0225-8
Type
conf
DOI
10.1109/WEIT.2011.26
Filename
6114789
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