DocumentCode
2805363
Title
The relation between students´ anxiety and interest in playing an online game
Author
Hwang, Ming-Yueh ; Hong, Jon-Chao ; Hsu, Tsui-Fang ; Chen, Yu-Ju
Author_Institution
Nat. Taiwan Normal Univ., Taipei, Taiwan
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
37
Lastpage
39
Abstract
Over the past decades, the education of students has progressively shifted from the traditional teaching environments to technology-assisted settings. In Taiwan, the preference to provide students with multimedia in environments shared by their peers is gaining acceptance and public attention. Therefore, “Chinese Idioms String Up Puzzle game,” a new text reconstruction online program was developed by the Digital Game-Based Learning Laboratory, National Taiwan Normal University in Taiwan to encourage students to use their organizing schemes to learn Chinese Idioms. A survey was conducted to examine participants´ anxiety, interest and cognitive load by using this new computer-assisted game. According to the survey, students felt this new program is interesting and would like to play again in the future. For those students who believe anxiety helps their performance, and for those students whose degree of anxiety lowered after completing the test, they tended to have greater interests in playing the game. Findings of the Partial Least Squares (PLS) contribute to an expanded understanding of both psychological anxiety and somatic anxiety influence their cognitive load, whereas both anxieties was not significantly related to their playing interest. In addition, the study results indicated that the higher degree of psychological and somatic anxiety, the greater cognitive load participants had.
Keywords
cognition; computer aided instruction; computer games; least squares approximations; multimedia computing; psychology; teaching; text analysis; Chinese idiom string up puzzle game; National Taiwan Normal University; cognitive load; computer assisted game; digital game based learning laboratory; multimedia; partial least square method; psychological anxiety; somatic anxiety; teaching environment; technology assisted setting; text reconstruction online program; Computers; Educational institutions; Games; Laboratories; Load modeling; Psychology;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6114852
Filename
6114852
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