• DocumentCode
    2805873
  • Title

    GA-Gammon: A Backgammon Player Program Based on Evolutionary Algorithms

  • Author

    Irineo-Fuentes, Oscar ; Cruz-Cortes, Nareli ; Rodríguez-Henríquez, Francisco ; Ortiz-Arroyo, Daniel ; Larsen, Henrik Legind

  • Author_Institution
    CINVESTAV-IPN, Mexico
  • fYear
    2006
  • fDate
    Nov. 2006
  • Firstpage
    207
  • Lastpage
    216
  • Abstract
    In this paper we describe a genetic algorithm approach able to confection strong backgammon automata players. We first prepared an initial vector of weights representing a set of heuristic strategies suggested by expert human players. Then, employing a genetic algorithm approach we were able to fine tune such initial vector of weights by repeatedly testing it against Pubeval, a strong benchmark player program. The vector of weights was therefore used as an evaluation function for performing a genetic heuristic selection of the best board positions during a game. Best GA-Gammon individuals so obtained were tested in separated 5000-game tournaments against Pubeval itself, and Fuzzeval, a fuzzy controllerbased player. Our experimental results indicate that the best individuals generated by GAGammon show similar performance than Pubeval. Furthermore, GA-Gammon consistently outperforms Fuzzeval.
  • Keywords
    Artificial neural networks; Cognition; Computer science; Evolutionary computation; Fuzzy control; Genetic algorithms; Genetic engineering; Genetic programming; Humans; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Artificial Intelligence, 2006. MICAI '06. Fifth Mexican International Conference on
  • Conference_Location
    Mexico City, Mexico
  • Print_ISBN
    0-7695-2722-1
  • Type

    conf

  • DOI
    10.1109/MICAI.2006.23
  • Filename
    4022154