• DocumentCode
    2807944
  • Title

    Agent based prototyping of virtual worlds

  • Author

    Geiger, C.

  • Author_Institution
    Heinz Nixdorf Inst., Paderborn, Germany
  • fYear
    1996
  • fDate
    18-20 Nov 1996
  • Firstpage
    125
  • Lastpage
    128
  • Abstract
    Three dimensional computer graphics become increasingly popular in a wide spectrum of applications ranging from scientific visualization over games to virtual environments and the Internet. As applications that use 3D animation and the hardware to support 3D become widely available and standards like VRML 2.0 emerge, the need to methodically populate these virtual worlds with animated 3D objects turns into a problem of growing dimensions. The paper presents an approach to the rapid prototyping of animated 3D objects that is centered on a structured design method and a system of layered libraries following the ideas of iterative prototyping based on an agent oriented design view
  • Keywords
    computer animation; object-oriented programming; software libraries; software prototyping; virtual reality; 3D animation; Internet; VRML 2; agent based prototyping; agent oriented design view; animated 3D objects; iterative prototyping; layered libraries; rapid prototyping; scientific visualization; structured design method; three dimensional computer graphics; virtual environments; virtual worlds; Animation; Application software; Computer graphics; Design methodology; Hardware; Internet; Prototypes; Virtual environment; Virtual prototyping; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Information Systems, 1996., Australian and New Zealand Conference on
  • Conference_Location
    Adelaide, SA
  • Print_ISBN
    0-7803-3667-4
  • Type

    conf

  • DOI
    10.1109/ANZIIS.1996.573913
  • Filename
    573913