• DocumentCode
    280915
  • Title

    Deterministic rendering of self-affine fractals

  • Author

    Monro, Donald M. ; Dudbridge, F. ; Wilson, Alan

  • Author_Institution
    Dept. of Comput., Imperial Coll., London, UK
  • fYear
    1990
  • fDate
    33210
  • Firstpage
    42491
  • Lastpage
    42494
  • Abstract
    Most literature on fractals defined by self-affine systems (SASs) assume that Monte Carlo methods will be used for rendering the attractor. These are so inefficient as to be unsuitable for use in decompressing fractally coded images. The authors introduce a deterministic algorithm, minimum point plotting (MPP), which is optimal in the number of pixels plotted on a graphics screen without requiring an auxiliary frame store. Its efficiency in rendering simple test fractals on a sequential computer is compared to the Monte Carlo method. A generalization of the algorithm, called the Generation Game (G2 ), is readily shown to be a variant of the previously described image transformation algorithm (ITA), using different initial conditions. MPP is superior to ITA for sequential machines, and G2 is at worst equivalent for parallel applications. A further generalization of G2 is the constant mass algorithm (CMA), which can be used to render colour and grey scale images, and comparisons of CMA with Monte Carlo methods are also given
  • Keywords
    Monte Carlo methods; computer graphics; computerised picture processing; encoding; fractals; Generation Game; Monte Carlo method; constant mass algorithm; deterministic algorithm; deterministic rendering; image transformation algorithm; minimum point plotting; self-affine fractals; sequential computer; test fractals;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Application of Fractal Techniques in Image Processing, IEE Colloquium on
  • Conference_Location
    London
  • Type

    conf

  • Filename
    191387