Title :
Player guiding in an active video game
Author :
Winn, Brian M. ; Peng, Wei ; Pfeiffer, Karin
Author_Institution :
Michigan State Univ., East Lansing, MI, USA
Abstract :
The unique challenges in guiding players in an active video game (or exergame) using physical input devices are explored. The solutions discovered through the process of iterative design and multiple rounds of playtesting are discussed.
Keywords :
computer games; active video game; exergame; iterative design; multiple rounds; physical input devices; player guiding; playtesting; Compass; Games; Lighting; Navigation; Prototypes; Rails; Visualization;
Conference_Titel :
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location :
Orange, CA
Print_ISBN :
978-1-4577-0258-7
DOI :
10.1109/IGIC.2011.6115107