DocumentCode :
2809667
Title :
Player guiding in an active video game
Author :
Winn, Brian M. ; Peng, Wei ; Pfeiffer, Karin
Author_Institution :
Michigan State Univ., East Lansing, MI, USA
fYear :
2011
fDate :
2-3 Nov. 2011
Firstpage :
107
Lastpage :
108
Abstract :
The unique challenges in guiding players in an active video game (or exergame) using physical input devices are explored. The solutions discovered through the process of iterative design and multiple rounds of playtesting are discussed.
Keywords :
computer games; active video game; exergame; iterative design; multiple rounds; physical input devices; player guiding; playtesting; Compass; Games; Lighting; Navigation; Prototypes; Rails; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location :
Orange, CA
Print_ISBN :
978-1-4577-0258-7
Type :
conf
DOI :
10.1109/IGIC.2011.6115107
Filename :
6115107
Link To Document :
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