• DocumentCode
    2809727
  • Title

    Face and gaze tracking as input methods for gaming design

  • Author

    Nanu, Florin ; Petrescu, Stefan ; Corcoran, Peter ; Bigioi, Petronel

  • Author_Institution
    DigitalOptics Corp., Romania
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    115
  • Lastpage
    116
  • Abstract
    Real-time face detection combined with eye-gaze tracking and face analysis can provide a new means of user input in a gaming environment. Game designers can use facial information in various ways in designing the user interface (UI) and to provide smarter modes of interaction with players.
  • Keywords
    computer games; face recognition; user interfaces; eye-gaze tracking; face tracking; facial information; gaming design; player interaction; user interface; Accuracy; Face; Face detection; Games; Image resolution; Real time systems; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115110
  • Filename
    6115110