DocumentCode
2809801
Title
Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders
Author
Smallwood, Graham R. ; Black, Don V.
Author_Institution
California State Univ. Long Beach, Long Beach, CA, USA
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
126
Lastpage
129
Abstract
The 2008 ACM/IEEE Curriculum Report section 5.4.2 mentions a “Focus on games or entertainment software” as one method of organizing a computer science curriculum. But outside of using games as a methodology for teaching standard computer science, it is also worth considering whether the techniques taught actually transition to the games industry. This paper will explain the IEEE standard for a computer science curriculum, and then compare those milestones with what the games industry wants using interviews with game professionals who are responsible for hiring decisions at top companies.
Keywords
computer science education; teaching; IEEE standard; computer science curriculum; entertainment software; game professionals; game programming; games industry; teaching; Conferences; Games; Technological innovation;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6115114
Filename
6115114
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