• DocumentCode
    2809801
  • Title

    Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders

  • Author

    Smallwood, Graham R. ; Black, Don V.

  • Author_Institution
    California State Univ. Long Beach, Long Beach, CA, USA
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    126
  • Lastpage
    129
  • Abstract
    The 2008 ACM/IEEE Curriculum Report section 5.4.2 mentions a “Focus on games or entertainment software” as one method of organizing a computer science curriculum. But outside of using games as a methodology for teaching standard computer science, it is also worth considering whether the techniques taught actually transition to the games industry. This paper will explain the IEEE standard for a computer science curriculum, and then compare those milestones with what the games industry wants using interviews with game professionals who are responsible for hiring decisions at top companies.
  • Keywords
    computer science education; teaching; IEEE standard; computer science curriculum; entertainment software; game professionals; game programming; games industry; teaching; Conferences; Games; Technological innovation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115114
  • Filename
    6115114