DocumentCode :
2809801
Title :
Observations on designing a computer science Curriculum focusing on game programming using testimonials from industry leaders
Author :
Smallwood, Graham R. ; Black, Don V.
Author_Institution :
California State Univ. Long Beach, Long Beach, CA, USA
fYear :
2011
fDate :
2-3 Nov. 2011
Firstpage :
126
Lastpage :
129
Abstract :
The 2008 ACM/IEEE Curriculum Report section 5.4.2 mentions a “Focus on games or entertainment software” as one method of organizing a computer science curriculum. But outside of using games as a methodology for teaching standard computer science, it is also worth considering whether the techniques taught actually transition to the games industry. This paper will explain the IEEE standard for a computer science curriculum, and then compare those milestones with what the games industry wants using interviews with game professionals who are responsible for hiring decisions at top companies.
Keywords :
computer science education; teaching; IEEE standard; computer science curriculum; entertainment software; game professionals; game programming; games industry; teaching; Conferences; Games; Technological innovation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location :
Orange, CA
Print_ISBN :
978-1-4577-0258-7
Type :
conf
DOI :
10.1109/IGIC.2011.6115114
Filename :
6115114
Link To Document :
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