DocumentCode
2809807
Title
Fractal territory board game
Author
Siao, S.F. ; Hsu, H.W. ; Tai, W.K. ; Yip, Andrew
Author_Institution
Nat. Dong Hwa Univ., Hualien, Taiwan
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
12
Lastpage
16
Abstract
A novel fractal board game is proposed by applying the concept of subdivision of fractals to an NxN grid of a continuous game board that consists of vertices and edges. The game board can be infinitely subdivided, thus generating an infinite number of sub-games. The application of the subdivision rule balances the dominance of the leading player by providing opportunities for the disadvantaged players to catch up, thus making gameplay more interesting. As additional subdivisions add to the complexity of the game, the gameplay can be maintained by a friendly GUI. This GUI provides camera control for regions of interest on the game board and hints for scoring. The proposed fractal territory board game can be played on fractal game boards where the subdivision of a shape keeps sub-games sharing edges and introduces new vertices.
Keywords
computer games; graphical user interfaces; human computer interaction; GUI; continuous game board; fractal subdivision; fractal territory board game; gameplay; sub-game; subdivision rule; Cameras; Complexity theory; Encyclopedias; Fractals; Games; Graphical user interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6115115
Filename
6115115
Link To Document