• DocumentCode
    2809807
  • Title

    Fractal territory board game

  • Author

    Siao, S.F. ; Hsu, H.W. ; Tai, W.K. ; Yip, Andrew

  • Author_Institution
    Nat. Dong Hwa Univ., Hualien, Taiwan
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    12
  • Lastpage
    16
  • Abstract
    A novel fractal board game is proposed by applying the concept of subdivision of fractals to an NxN grid of a continuous game board that consists of vertices and edges. The game board can be infinitely subdivided, thus generating an infinite number of sub-games. The application of the subdivision rule balances the dominance of the leading player by providing opportunities for the disadvantaged players to catch up, thus making gameplay more interesting. As additional subdivisions add to the complexity of the game, the gameplay can be maintained by a friendly GUI. This GUI provides camera control for regions of interest on the game board and hints for scoring. The proposed fractal territory board game can be played on fractal game boards where the subdivision of a shape keeps sub-games sharing edges and introduces new vertices.
  • Keywords
    computer games; graphical user interfaces; human computer interaction; GUI; continuous game board; fractal subdivision; fractal territory board game; gameplay; sub-game; subdivision rule; Cameras; Complexity theory; Encyclopedias; Fractals; Games; Graphical user interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115115
  • Filename
    6115115