• DocumentCode
    2809884
  • Title

    Serious game design I: The bicameral sketch

  • Author

    Parker, J.R. ; Becker, Katrin

  • Author_Institution
    MinkHollow Media, Cochrane, AB, Canada
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    137
  • Lastpage
    138
  • Abstract
    A practical method for conducting the first stages of the design of a serious game is presented. The idea is to have two designers, and instructional designer and a game designer, prepare short overall designs using a two page document called a sketch. They then merge the two using a process that combines a storyboard and a walkthrough. The final result is a single short design document that can be used in successive stages.
  • Keywords
    computer games; bicameral sketch; instructional designer; page document; serious game design I; Computer crashes; Elevators; Fuels; Games; Licenses; Media; Merging; design documents; design process; game design; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115119
  • Filename
    6115119