• DocumentCode
    2810045
  • Title

    Mimicking player strategies in fighting games

  • Author

    Saini, Simardeep S. ; Dawson, Christian W. ; Chung, Paul W H

  • Author_Institution
    Dept. of Comput. Sci., Loughborough Univ., Loughborough, UK
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    44
  • Lastpage
    47
  • Abstract
    The paper presented here provides an account of the research carried out in the field of Game Artificial Intelligence (AI) related to mimicking human player strategies in fighting games. The problem is introduced followed by a description of the Proof of Concept game that is used as a test bed for the implementation of a novel AI system. An overview of the system is also provided with the detailed results of a demonstration that alludes to the effectiveness of the system.
  • Keywords
    artificial intelligence; computer games; Proof of Concept game; fighting games; game artificial intelligence; human player strategies; player strategies; Artificial intelligence; Automata; Euclidean distance; Games; Humans; MIMICs; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115128
  • Filename
    6115128