DocumentCode :
2810045
Title :
Mimicking player strategies in fighting games
Author :
Saini, Simardeep S. ; Dawson, Christian W. ; Chung, Paul W H
Author_Institution :
Dept. of Comput. Sci., Loughborough Univ., Loughborough, UK
fYear :
2011
fDate :
2-3 Nov. 2011
Firstpage :
44
Lastpage :
47
Abstract :
The paper presented here provides an account of the research carried out in the field of Game Artificial Intelligence (AI) related to mimicking human player strategies in fighting games. The problem is introduced followed by a description of the Proof of Concept game that is used as a test bed for the implementation of a novel AI system. An overview of the system is also provided with the detailed results of a demonstration that alludes to the effectiveness of the system.
Keywords :
artificial intelligence; computer games; Proof of Concept game; fighting games; game artificial intelligence; human player strategies; player strategies; Artificial intelligence; Automata; Euclidean distance; Games; Humans; MIMICs; Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location :
Orange, CA
Print_ISBN :
978-1-4577-0258-7
Type :
conf
DOI :
10.1109/IGIC.2011.6115128
Filename :
6115128
Link To Document :
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