DocumentCode
2810045
Title
Mimicking player strategies in fighting games
Author
Saini, Simardeep S. ; Dawson, Christian W. ; Chung, Paul W H
Author_Institution
Dept. of Comput. Sci., Loughborough Univ., Loughborough, UK
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
44
Lastpage
47
Abstract
The paper presented here provides an account of the research carried out in the field of Game Artificial Intelligence (AI) related to mimicking human player strategies in fighting games. The problem is introduced followed by a description of the Proof of Concept game that is used as a test bed for the implementation of a novel AI system. An overview of the system is also provided with the detailed results of a demonstration that alludes to the effectiveness of the system.
Keywords
artificial intelligence; computer games; Proof of Concept game; fighting games; game artificial intelligence; human player strategies; player strategies; Artificial intelligence; Automata; Euclidean distance; Games; Humans; MIMICs; Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6115128
Filename
6115128
Link To Document