DocumentCode
2810070
Title
Cost-effective virtual world development for serious games
Author
Liu, Hao ; Arafa, Yasmine ; Boldyreff, Cornelia ; Dastbaz, Mohammad
Author_Institution
Univ. of East London, London, UK
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
48
Lastpage
51
Abstract
Developing a virtual world environment from scratch normally involves a large number of model creations, animations and event simulations. Such undertakings generally require a large amount of man-hours and expensive software. This paper introduces an open-source approach that will enable developers to easily and quickly create scenario-driven collaborative environments for serious games. A case study based on the development of a virtual crisis room in the Pandora project1 is provided to demonstrate the effectiveness of the approach.
Keywords
computer games; virtual reality; Pandora project1; collaborative environments; cost effective virtual world development; open source approach; serious games; virtual crisis room; Avatars; Engines; Games; Open source software; Second Life; Three dimensional displays; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6115129
Filename
6115129
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