DocumentCode :
2810070
Title :
Cost-effective virtual world development for serious games
Author :
Liu, Hao ; Arafa, Yasmine ; Boldyreff, Cornelia ; Dastbaz, Mohammad
Author_Institution :
Univ. of East London, London, UK
fYear :
2011
fDate :
2-3 Nov. 2011
Firstpage :
48
Lastpage :
51
Abstract :
Developing a virtual world environment from scratch normally involves a large number of model creations, animations and event simulations. Such undertakings generally require a large amount of man-hours and expensive software. This paper introduces an open-source approach that will enable developers to easily and quickly create scenario-driven collaborative environments for serious games. A case study based on the development of a virtual crisis room in the Pandora project1 is provided to demonstrate the effectiveness of the approach.
Keywords :
computer games; virtual reality; Pandora project1; collaborative environments; cost effective virtual world development; open source approach; serious games; virtual crisis room; Avatars; Engines; Games; Open source software; Second Life; Three dimensional displays; Training;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location :
Orange, CA
Print_ISBN :
978-1-4577-0258-7
Type :
conf
DOI :
10.1109/IGIC.2011.6115129
Filename :
6115129
Link To Document :
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