• DocumentCode
    2810070
  • Title

    Cost-effective virtual world development for serious games

  • Author

    Liu, Hao ; Arafa, Yasmine ; Boldyreff, Cornelia ; Dastbaz, Mohammad

  • Author_Institution
    Univ. of East London, London, UK
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    48
  • Lastpage
    51
  • Abstract
    Developing a virtual world environment from scratch normally involves a large number of model creations, animations and event simulations. Such undertakings generally require a large amount of man-hours and expensive software. This paper introduces an open-source approach that will enable developers to easily and quickly create scenario-driven collaborative environments for serious games. A case study based on the development of a virtual crisis room in the Pandora project1 is provided to demonstrate the effectiveness of the approach.
  • Keywords
    computer games; virtual reality; Pandora project1; collaborative environments; cost effective virtual world development; open source approach; serious games; virtual crisis room; Avatars; Engines; Games; Open source software; Second Life; Three dimensional displays; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115129
  • Filename
    6115129