DocumentCode :
2810148
Title :
A simplified level editor
Author :
Cowan, Brent ; Kapralos, Bill
Author_Institution :
Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear :
2011
fDate :
2-3 Nov. 2011
Firstpage :
52
Lastpage :
54
Abstract :
The majority of game engines include their own level editing software (a level editor) which can take months or even years for a user to become proficient with. Level editors often contain tools that duplicate some of the features found in modeling software packages even though they are typically used in conjunction with modeling packages. In this paper, we present a level editor that simplifies the creation of three-dimensional models/scenes by concentrating only on the features specific to the arrangement of models and materials needed to create a three-dimensional environment/scene only. The level editor presented here is intuitive, simple to use, and allows a three-dimensional scene to be created with minimal experience and effort.
Keywords :
computer games; solid modelling; game engines; modeling software packages; simplified level editing software; three-dimensional models; three-dimensional scene; Cameras; Engines; Games; Pressing; Software; Solid modeling; Three dimensional displays;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location :
Orange, CA
Print_ISBN :
978-1-4577-0258-7
Type :
conf
DOI :
10.1109/IGIC.2011.6115130
Filename :
6115130
Link To Document :
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