DocumentCode
2810199
Title
Musical mood-based mobile gaming
Author
Hodge, Alexander ; Collins, Karen ; Lam, Kelvin ; Taillon, Peter J.
Author_Institution
Games Inst., Univ. of Waterloo, Waterloo, ON, Canada
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
5
Lastpage
7
Abstract
This paper explores ways of using mood-based audio extraction methods on player-selected music to drive content in mobile video games. Specifically, we describe the methods employed in the development of a game adapting the CLAM C++ Library for the Apple iPod.
Keywords
behavioural sciences computing; computer games; mobile computing; music; Apple iPod; CLAM C++ library; mobile video games; mood based audio extraction methods; musical mood based mobile gaming; player selected music; Databases; Games; Libraries; Mood; Music; Portable media players; Prototypes;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6115133
Filename
6115133
Link To Document