• DocumentCode
    2810251
  • Title

    Integrating radiation transport models in a 3D Video Game to train nuclear detection techniques

  • Author

    Winso, James ; Rolando, John ; Olivares, David ; Yu, Henry ; Shaham, Ronen ; Halcom, Cliff ; Wijekumar, Vythilingam

  • Author_Institution
    Spectral Labs. Inc., San Diego, CA, USA
  • fYear
    2011
  • fDate
    2-3 Nov. 2011
  • Firstpage
    68
  • Lastpage
    70
  • Abstract
    A novel technique has been developed under a Department of Homeland Security Small Business Innovative Research (SBIR) Program to exploit Video Games to dramatically improve the quality and availability of law enforcement and first responder training to locate and adjudicate nuclear sources. This training method is implemented in a software system which allows trainees to practice finding, identifying, and determining the threat level of radioactive sources in a 3D video game environment and returns results to a learning management system to enable tracking progress.
  • Keywords
    computer based training; computer games; law administration; radiation detection; research and development; 3D video game; department of homeland security; first responder training; law enforcement; learning management system; nuclear detection technique training; radiation transport models; small business innovative research program; software system; Attenuation; Games; Instruments; Materials; Rails; Software; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovation Conference (IGIC), 2011 IEEE International
  • Conference_Location
    Orange, CA
  • Print_ISBN
    978-1-4577-0258-7
  • Type

    conf

  • DOI
    10.1109/IGIC.2011.6115136
  • Filename
    6115136