DocumentCode
2810251
Title
Integrating radiation transport models in a 3D Video Game to train nuclear detection techniques
Author
Winso, James ; Rolando, John ; Olivares, David ; Yu, Henry ; Shaham, Ronen ; Halcom, Cliff ; Wijekumar, Vythilingam
Author_Institution
Spectral Labs. Inc., San Diego, CA, USA
fYear
2011
fDate
2-3 Nov. 2011
Firstpage
68
Lastpage
70
Abstract
A novel technique has been developed under a Department of Homeland Security Small Business Innovative Research (SBIR) Program to exploit Video Games to dramatically improve the quality and availability of law enforcement and first responder training to locate and adjudicate nuclear sources. This training method is implemented in a software system which allows trainees to practice finding, identifying, and determining the threat level of radioactive sources in a 3D video game environment and returns results to a learning management system to enable tracking progress.
Keywords
computer based training; computer games; law administration; radiation detection; research and development; 3D video game; department of homeland security; first responder training; law enforcement; learning management system; nuclear detection technique training; radiation transport models; small business innovative research program; software system; Attenuation; Games; Instruments; Materials; Rails; Software; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovation Conference (IGIC), 2011 IEEE International
Conference_Location
Orange, CA
Print_ISBN
978-1-4577-0258-7
Type
conf
DOI
10.1109/IGIC.2011.6115136
Filename
6115136
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