DocumentCode
2814985
Title
Online evolution of offensive strategies in real-time strategy gaming
Author
Huat, Ch´ng Siong ; Teo, Jason
Author_Institution
Evolutionary Comput. Lab., Univ. Malaysia Sabah, Kota Kinabalu, Malaysia
fYear
2012
fDate
10-15 June 2012
Firstpage
1
Lastpage
8
Abstract
The main objective of this paper is to investigate online evolution of military unit combination strategies for winning an offensive rush in a real-time strategy (RTS) game. A modified version of Evolutionary Programming (EP) is used as the evolutionary optimizer while WARGUS is used as the RTS gaming environment. Evolution of the military unit combinations is conducted online, which means that optimization is taking place while a particular round of the RTS game is still in progress. Empirical tests show that the online evolution of military unit combination strategies is possible using EP and was able to mount successful offensive campaigns on a reliable basis against three respective built-in, human-crafted AI strategies provided in WARGUS.
Keywords
artificial intelligence; computer games; evolutionary computation; optimisation; RTS game; RTS gaming environment; WARGUS; built-in human-crafted AI strategy; evolutionary optimizer; evolutionary programming; military unit combination evolution; military unit combination strategy; offensive campaign; offensive rush; online offensive strategy evolution; real-time strategy gaming; Biological cells; Computers; Games; Learning systems; Optimization; Real time systems; computational intelligence in games; evolutionary programming; online evolution; real-time strategy games;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2012 IEEE Congress on
Conference_Location
Brisbane, QLD
Print_ISBN
978-1-4673-1510-4
Electronic_ISBN
978-1-4673-1508-1
Type
conf
DOI
10.1109/CEC.2012.6256120
Filename
6256120
Link To Document