• DocumentCode
    2816449
  • Title

    Transform domain sparsification of depth maps using iterative quadratic programming

  • Author

    Cheung, Gene ; Ishida, J. ; Kubota, Ayumu ; Ortega, Antonio

  • fYear
    2011
  • fDate
    11-14 Sept. 2011
  • Firstpage
    129
  • Lastpage
    132
  • Abstract
    Compression of depth maps is important for “texture plus depth” format of multiview images, which enables synthesis of novel intermediate views via depth-image-based rendering (DIBR) at decoder. Previous depth map coding schemes exploit unique depth data characteristics to compactly and faithfully reproduce the original signal. In contrast, since depth map is only a means to the end of view synthesis and not itself viewed, in this paper we explicitly manipulate depth values, without causing severe synthesized view distortion, in order to maximize representation sparsity in the transform domain for compression gain - we call this process transform domain spar-sification (TDS). Specifically, for each pixel in the depth map, we first define a quadratic penalty function, with minimum at ground truth depth value, based on synthesized view´s distortion sensitivity to the pixel´s depth value during DIBR. We then define an objective for a depth signal in a block as a weighted sum of: i) signal´s sparsity in the transform domain, and ii) per-pixel synthesized view distortion penalties for the chosen signal. Given that sparsity (l0-norm) is non-convex and difficult to optimize, we replace the l0-norm in the objective with a computationally inexpensive weighted l2-norm; the optimization is then an unconstrained quadratic program, solvable via a set of linear equations. For the weighted l2-norm to promote sparsity, we solve the optimization iteratively, where at each iteration weights are readjusted to mimic sparsity-promoting lτ-norm, 0 ≤ τ ≤ 1. Using JPEG as an example transform codec, we show that our TDS approach gained up to 1.7dB in rate-distortion performance for the interpolated view over compression of unaltered depth maps.
  • Keywords
    image coding; image texture; iterative methods; quadratic programming; rendering (computer graphics); transforms; JPEG; depth map compression; depth values manipulation; depth-image-based rendering; ground truth depth value; iterative quadratic programming; linear equations; multiview images; pixel depth value; quadratic penalty function; rate-distortion performance; signal sparsity; texture plus depth format; transform domain sparsification; Image coding; Minimization; Optimization; PSNR; Transform coding; Transforms; Depth-image-based rendering; sparse representation; transform coding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2011 18th IEEE International Conference on
  • Conference_Location
    Brussels
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4577-1304-0
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2011.6115673
  • Filename
    6115673