DocumentCode :
2816449
Title :
Transform domain sparsification of depth maps using iterative quadratic programming
Author :
Cheung, Gene ; Ishida, J. ; Kubota, Ayumu ; Ortega, Antonio
fYear :
2011
fDate :
11-14 Sept. 2011
Firstpage :
129
Lastpage :
132
Abstract :
Compression of depth maps is important for “texture plus depth” format of multiview images, which enables synthesis of novel intermediate views via depth-image-based rendering (DIBR) at decoder. Previous depth map coding schemes exploit unique depth data characteristics to compactly and faithfully reproduce the original signal. In contrast, since depth map is only a means to the end of view synthesis and not itself viewed, in this paper we explicitly manipulate depth values, without causing severe synthesized view distortion, in order to maximize representation sparsity in the transform domain for compression gain - we call this process transform domain spar-sification (TDS). Specifically, for each pixel in the depth map, we first define a quadratic penalty function, with minimum at ground truth depth value, based on synthesized view´s distortion sensitivity to the pixel´s depth value during DIBR. We then define an objective for a depth signal in a block as a weighted sum of: i) signal´s sparsity in the transform domain, and ii) per-pixel synthesized view distortion penalties for the chosen signal. Given that sparsity (l0-norm) is non-convex and difficult to optimize, we replace the l0-norm in the objective with a computationally inexpensive weighted l2-norm; the optimization is then an unconstrained quadratic program, solvable via a set of linear equations. For the weighted l2-norm to promote sparsity, we solve the optimization iteratively, where at each iteration weights are readjusted to mimic sparsity-promoting lτ-norm, 0 ≤ τ ≤ 1. Using JPEG as an example transform codec, we show that our TDS approach gained up to 1.7dB in rate-distortion performance for the interpolated view over compression of unaltered depth maps.
Keywords :
image coding; image texture; iterative methods; quadratic programming; rendering (computer graphics); transforms; JPEG; depth map compression; depth values manipulation; depth-image-based rendering; ground truth depth value; iterative quadratic programming; linear equations; multiview images; pixel depth value; quadratic penalty function; rate-distortion performance; signal sparsity; texture plus depth format; transform domain sparsification; Image coding; Minimization; Optimization; PSNR; Transform coding; Transforms; Depth-image-based rendering; sparse representation; transform coding;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing (ICIP), 2011 18th IEEE International Conference on
Conference_Location :
Brussels
ISSN :
1522-4880
Print_ISBN :
978-1-4577-1304-0
Electronic_ISBN :
1522-4880
Type :
conf
DOI :
10.1109/ICIP.2011.6115673
Filename :
6115673
Link To Document :
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