DocumentCode :
2817167
Title :
Ancient Ruins Real-Time Interactive System Based on VR-GIS Platform
Author :
Huang, Baoxiang ; Han, Yong ; Ma, Chunyong ; Wang, Chun ; Chen, Ge
Author_Institution :
Marine Inf. Technol. Lab., Ocean Univ. of China, Qingdao, China
fYear :
2009
fDate :
11-13 Dec. 2009
Firstpage :
1
Lastpage :
5
Abstract :
This paper introduces an ancient ruin system which can be used to organize and present ancient ruins data, providing 3D spatial analysis, visualization, interactive roaming and path animation. In order to perform real-time rendering of massive data, we present a novel method to compute layout of large triangle meshes. The system is successfully used in "six-horse carriage for the emperor" horse and chariot pits ruin simulation.
Keywords :
archaeology; computer animation; data visualisation; geographic information systems; real-time systems; rendering (computer graphics); virtual reality; 3D spatial analysis; 3D visualization; ancient ruins real-time interactive system; chariot pits ruin simulation; horse pits ruin simulation; interactive roaming; path animation; real-time rendering; six-horse carriage for the emperor; triangle meshes; virtual reality-geographical information system platform; Animation; Cultural differences; History; Horses; Information analysis; Interactive systems; Layout; Navigation; Real time systems; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-1-4244-4507-3
Electronic_ISBN :
978-1-4244-4507-3
Type :
conf
DOI :
10.1109/CISE.2009.5363353
Filename :
5363353
Link To Document :
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