DocumentCode :
2820245
Title :
Games as a motivation for freshman students learn programming
Author :
Feldgen, María ; Clúa, Osvaldo
Author_Institution :
Fac. de Ingegnieria, Buenos Aires Univ., Argentina
fYear :
2004
fDate :
20-23 Oct. 2004
Abstract :
Programming is a difficult skill to acquire. It is best learned by practice and, if students are to learn effectively, at least some of this practice have to be self-directed. Instructor´s key role is to persuade our students to do this and thus to motivate them. In the past, our students identified programming as a vital skill in demand by industry. Consequently they were motivated to acquire a useful skill that would be relevant in some future job or lucrative career. Nowadays, our WEB age students have no idea why they have to study programming. Programming courses are seen simply as mandatory parts of the degree course to be negotiated. Their world of computing is multithreaded computer programs with impressive human interfaces for games and WEB. They cannot relate them with the classical programming exercises that ask for single-threaded programs performing a sequence of calculations. Given this, we decided to introduce our students in problem solving using what they view as real-world problems such as games and WEB-programming.
Keywords :
Internet; computer games; computer science education; educational courses; programming; user interfaces; WEB age students; classical programming; freshman student; games programming; human interfaces; multithreaded computer programs; problem solving; programming courses; Computer interfaces; Education; Educational institutions; Employee welfare; Engineering profession; Humans; Physics; Problem-solving; Programming profession; Software engineering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Frontiers in Education, 2004. FIE 2004. 34th Annual
ISSN :
0190-5848
Print_ISBN :
0-7803-8552-7
Type :
conf
DOI :
10.1109/FIE.2004.1408712
Filename :
1408712
Link To Document :
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