DocumentCode
2820260
Title
Evolving card sets towards balancing dominion
Author
Mahlmann, Tobias ; Togelius, Julian ; Yannakakis, Georgios N.
Author_Institution
IT Univ. of Copenhagen, Copenhagen, Denmark
fYear
2012
fDate
10-15 June 2012
Firstpage
1
Lastpage
8
Abstract
In this paper we use the popular card game Dominion as a complex test-bed for the generation of interesting and balanced game rules. Dominion is a trading-card-like game where each card type represents a different game mechanic. Each playthrough only features ten different cards, the selection of which can form a new game each time. We compare and analyse three different agents that are capable of playing Dominion on different skill levels and use three different fitness functions to generate balanced card sets. Results reveal that there are particular cards of the game that lead to balanced games independently of player skill and behaviour. The approach taken could be used to balance other games with decomposable game mechanics.
Keywords
evolutionary computation; games of skill; Dominion; balanced card sets; balanced game rules; evolving card sets; fitness functions; game mechanic; player behaviour; player skill; popular card game; trading-card-like game; Algorithm design and analysis; Artificial intelligence; Artificial neural networks; Games; Genetic algorithms; Measurement; Software;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation (CEC), 2012 IEEE Congress on
Conference_Location
Brisbane, QLD
Print_ISBN
978-1-4673-1510-4
Electronic_ISBN
978-1-4673-1508-1
Type
conf
DOI
10.1109/CEC.2012.6256441
Filename
6256441
Link To Document