• DocumentCode
    2820260
  • Title

    Evolving card sets towards balancing dominion

  • Author

    Mahlmann, Tobias ; Togelius, Julian ; Yannakakis, Georgios N.

  • Author_Institution
    IT Univ. of Copenhagen, Copenhagen, Denmark
  • fYear
    2012
  • fDate
    10-15 June 2012
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    In this paper we use the popular card game Dominion as a complex test-bed for the generation of interesting and balanced game rules. Dominion is a trading-card-like game where each card type represents a different game mechanic. Each playthrough only features ten different cards, the selection of which can form a new game each time. We compare and analyse three different agents that are capable of playing Dominion on different skill levels and use three different fitness functions to generate balanced card sets. Results reveal that there are particular cards of the game that lead to balanced games independently of player skill and behaviour. The approach taken could be used to balance other games with decomposable game mechanics.
  • Keywords
    evolutionary computation; games of skill; Dominion; balanced card sets; balanced game rules; evolving card sets; fitness functions; game mechanic; player behaviour; player skill; popular card game; trading-card-like game; Algorithm design and analysis; Artificial intelligence; Artificial neural networks; Games; Genetic algorithms; Measurement; Software;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation (CEC), 2012 IEEE Congress on
  • Conference_Location
    Brisbane, QLD
  • Print_ISBN
    978-1-4673-1510-4
  • Electronic_ISBN
    978-1-4673-1508-1
  • Type

    conf

  • DOI
    10.1109/CEC.2012.6256441
  • Filename
    6256441