DocumentCode :
2821042
Title :
Strifeshadow Fantasy: a massive multi-player online game
Author :
Chan, Hang T. ; Chang, Rocky K C
Author_Institution :
Unrealize Dev. Team, BMK Networks, Hong Kong, China
fYear :
2004
fDate :
5-8 Jan. 2004
Firstpage :
557
Lastpage :
562
Abstract :
Strifeshadow Fantasy (SSF) is a massive, multi-player, online, role-playing game. Players of this game, acting as avatars, search for ancient signs, and their goals are to defeat the god of destruction. Players can adventure in the game alone or co-operate with others through the chat box. SSF is available for free and there are currently more than 10,000 registered users. We highlight the overall software architecture of SSF, which is based on a simple server-client model and HTTP. We also describe, in detail, two problems encountered in the course of designing SSF and the solutions to them. The first one is a local state consistency problem, which is to ensure that each client participating in the game eventually receives all the state updates, once and only once. The second one is a connection jamming problem that is a result of using nonpersistent HTTP connections for communication between the game server and clients.
Keywords :
Internet; client-server systems; computer games; software architecture; transport protocols; Strifeshadow Fantasy; Web-based client program; adventure game; chat box; local state consistency problem; massive multi-player online game; multi-player game; nonpersistent HTTP connections; role-playing game; server-client model; software architecture; state updates; Avatars; Bandwidth; Data security; Games; Jamming; Network servers; Scalability; Software architecture; Toy industry; Web server;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Consumer Communications and Networking Conference, 2004. CCNC 2004. First IEEE
Conference_Location :
Las Vegas, NV, USA
Print_ISBN :
0-7803-8145-9
Type :
conf
DOI :
10.1109/CCNC.2004.1286922
Filename :
1286922
Link To Document :
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