DocumentCode
2821042
Title
Strifeshadow Fantasy: a massive multi-player online game
Author
Chan, Hang T. ; Chang, Rocky K C
Author_Institution
Unrealize Dev. Team, BMK Networks, Hong Kong, China
fYear
2004
fDate
5-8 Jan. 2004
Firstpage
557
Lastpage
562
Abstract
Strifeshadow Fantasy (SSF) is a massive, multi-player, online, role-playing game. Players of this game, acting as avatars, search for ancient signs, and their goals are to defeat the god of destruction. Players can adventure in the game alone or co-operate with others through the chat box. SSF is available for free and there are currently more than 10,000 registered users. We highlight the overall software architecture of SSF, which is based on a simple server-client model and HTTP. We also describe, in detail, two problems encountered in the course of designing SSF and the solutions to them. The first one is a local state consistency problem, which is to ensure that each client participating in the game eventually receives all the state updates, once and only once. The second one is a connection jamming problem that is a result of using nonpersistent HTTP connections for communication between the game server and clients.
Keywords
Internet; client-server systems; computer games; software architecture; transport protocols; Strifeshadow Fantasy; Web-based client program; adventure game; chat box; local state consistency problem; massive multi-player online game; multi-player game; nonpersistent HTTP connections; role-playing game; server-client model; software architecture; state updates; Avatars; Bandwidth; Data security; Games; Jamming; Network servers; Scalability; Software architecture; Toy industry; Web server;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Communications and Networking Conference, 2004. CCNC 2004. First IEEE
Conference_Location
Las Vegas, NV, USA
Print_ISBN
0-7803-8145-9
Type
conf
DOI
10.1109/CCNC.2004.1286922
Filename
1286922
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