• DocumentCode
    28212
  • Title

    A custom game controller [Resources]

  • Author

    Cass, Stephen

  • Volume
    50
  • Issue
    2
  • fYear
    2013
  • fDate
    Feb. 2013
  • Firstpage
    21
  • Lastpage
    22
  • Abstract
    I was getting tired of dinging the International Space Station-not in reality, of course, but in the fantastically detailed (and free) spaceflight simulator Orbiter. Unlike most spacecraft games, Orbiter tries for as much physical realism as possible, including the need for considerable finesse when docking a spaceship at the ISS´s air lock. Unfortunately, the keyboard controls are not particularly intuitive, and most joysticks and other game controllers are designed with airplanes, cars, or avatars in mind, not spacecraft. So I decided to build my own controller. The task was made much easier thanks to the release last summer of a new version of the popular Arduino microcontroller. The US $25 Arduino Leonardo can mimic a USB keyboard or mouse, sending keystrokes or mouse movements to a computer in response to circuitry hooked up to the microcontroller.
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/MSPEC.2013.6420131
  • Filename
    6420131